Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on D3.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero advances the king from E1 to E2, and right after that centipede sets the bishop on F4, watching every square. our hero captures the enemy rook: the king leaps from E2 to D3.

From the dark, Centipede pushes the pawn to G5, while our hero's king takes C4, leaving D3 behind. Centipede answers by moving the pawn from G4 to G3.

our hero captures the enemy pawn: the king leaps from C4 to B4.

With dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the king to C4. Centipede's bishop falls on C1 and tears the bishop from our hero.

our hero advances the king from C4 to C3; then centipede sets the bishop on E3, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Centipede pushes the knight to F3. our hero captures the enemy bishop: the king leaps from D3 to E3.

Centipede answers by moving the knight from F3 to H2, while our hero slides the king across the board, from E3 to E2. With dungeon cunning, Centipede brings the pawn to G4.

With a steady hand, our hero brings the king to E1; then centipede's pawn advances from H6 to H5. our hero advances the king from E1 to E2, and right after that centipede sets the knight on F3, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the knight to G1, while our hero's king takes F4, leaving E3 behind.

Centipede answers by moving the pawn from H5 to H4. our hero captures the enemy pawn: the king leaps from F4 to G4.

Centipede gives check with the pawn on F5.

our hero claims the enemy pawn by landing on F5.

Centipede's pawn advances from G3 to G2. our hero advances the king from F5 to G4.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the pawn plants itself on F5.

our hero claims the enemy pawn by landing on F5.

From the dark, Centipede pushes the knight to H3. our hero's king takes G4, leaving F5 behind. Centipede's knight reaches F2 and threatens our hero's king.

our hero slides the king across the board, from G4 to G3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
46 s
Moves
37
How it ended
draw
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 20% of the games on this floor.

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