Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero's king lands on C6 and defeats Centipede's rook!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on D1. From the dark, Centipede pushes the pawn to D6; then our hero's knight takes E2, leaving G1 behind.

Centipede answers by moving the bishop from F5 to H7, and right after that our hero slides the knight across the board, from E2 to F4. Centipede gives check with the rook on G1.

With a steady hand, our hero brings the king to D2, while centipede's king advances from E8 to F8. our hero advances the knight from F4 to H5, and centipede sets the king on F7, watching every square.

A clean strike: our hero's knight topples the pawn on G7.

From the dark, Centipede pushes the bishop to G8, and right after that our hero's knight takes F5, leaving G7 behind. Centipede answers by moving the king from F7 to F8.

A clean strike: our hero's knight topples the pawn on D6.

With dungeon cunning, Centipede brings the bishop to D5. With a steady hand, our hero brings the knight to B7. our hero activates Backstab and silently removes a threat from Centipede.

Centipede's rook advances from G1 to F1, while our hero advances the king from D2 to E2. Centipede sets the bishop on G2, watching every square.

From C1 to G5, our hero's bishop swallows Centipede's pawn.

Centipede moves the rook from F1 to A1 and topples our hero's rook.

By taking the knight on E7, our hero drives Centipede into check.

Centipede answers by moving the king from F8 to G8. From B7 to C5, our hero's knight swallows Centipede's pawn.

Centipede's bishop reaches F1 and threatens our hero's king.

With a steady hand, our hero brings the king to F3. Centipede's pawn advances from D4 to D3. From C5 to D3, our hero's knight swallows Centipede's pawn.

Centipede moves the bishop from F1 to D3 and topples our hero's knight.

Without hurry or fear, our hero places the king on E3, and right after that from the dark, Centipede pushes the bishop to C4. our hero's king takes E4, leaving E3 behind.

Check from Centipede: the rook plants itself on E1.

our hero slides the king across the board, from E4 to F5. our hero activates Backstab and silently removes a threat from Centipede.

With dungeon cunning, Centipede brings the bishop to D5. With a steady hand, our hero brings the king to G6. Centipede moves the bishop from D5 to A2 and topples our hero's pawn.

our hero advances the pawn from F2 to F4. Check from Centipede: the rook plants itself on G1.

Without hurry or fear, our hero places the king on H6. From the dark, Centipede pushes the bishop to E6, and right after that our hero's pawn takes F5, leaving F4 behind.

Centipede answers by moving the pawn from A6 to A5. From F5 to E6, our hero's pawn swallows Centipede's bishop.

Check from Centipede: the rook plants itself on H1.

With a steady hand, our hero brings the king to G6, and centipede's rook advances from H1 to E1. our hero advances the bishop from E7 to D8.

Centipede captures the pawn on E6 and puts our hero in check.

Without hurry or fear, our hero places the king on F5. From the dark, Centipede pushes the rook to A6; then our hero's king takes E5, leaving F5 behind.

Centipede answers by moving the pawn from A5 to A4. our hero slides the king across the board, from E5 to D4, and with dungeon cunning, Centipede brings the pawn to A3.

With a steady hand, our hero brings the king to C5. Check from Centipede: the rook plants itself on C6.

A clean strike: our hero's king topples the rook on C6.

Centipede sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Centipede pushes the king to E8, and right after that our hero's bishop takes F6, leaving D8 behind.

Centipede answers by moving the king from E8 to F7. our hero slides the king across the board, from D6 to E5, while with dungeon cunning, Centipede brings the king to E8.

With a steady hand, our hero brings the king to F5, and centipede's king advances from E8 to F7. our hero advances the king from F5 to G5.

Centipede sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the king on G6. From the dark, Centipede pushes the king to D6; then our hero's king takes F7, leaving G6 behind.

Centipede answers by moving the king from D6 to D5. our hero slides the bishop across the board, from F6 to E7, and with dungeon cunning, Centipede brings the pawn to A2.

With a steady hand, our hero brings the bishop to F6, while centipede's king advances from D5 to E4. our hero advances the king from F7 to E6.

Centipede sets the king on F3, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Centipede pushes the king to G4, and right after that our hero's king takes C5, leaving D6 behind.

Centipede answers by moving the king from G4 to F3. our hero slides the king across the board, from C5 to B4, while with dungeon cunning, Centipede brings the king to E4.

With a steady hand, our hero brings the king to A3, and centipede's king advances from E4 to F3. From A3 to A2, our hero's king swallows Centipede's pawn.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
89
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
17 / 10
First capture
move 5
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 89% of the games on this floor.

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