Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

Centipede moves its rook from G3 to G5 and topples our hero's rook!

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A6.

After toppling the knight on G1, Centipede threatens our hero's king.

our hero's king takes E2, leaving E1 behind. Centipede answers by moving the bishop from F5 to H7, while our hero slides the bishop across the board, from C1 to A3.

With dungeon cunning, Centipede brings the knight to C8. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Centipede gives check with the rook on G2.

our hero advances the king from E2 to D1, and right after that centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the rook on F6.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Check from Centipede: the rook plants itself on G1.

our hero's king takes C2, leaving D1 behind. Centipede gives check with the pawn on D3.

our hero captures the enemy pawn: the king leaps from C2 to D3.

With dungeon cunning, Centipede brings the king to D8, and right after that with a steady hand, our hero brings the rook to G6. Centipede's rook advances from G1 to G4.

our hero captures the enemy pawn: the rook leaps from G6 to G7.

Centipede sets the pawn on A6, watching every square. Check: our hero tightens the net by bringing the rook to G8.

From the dark, Centipede pushes the king to C7. our hero's rook takes F8, leaving G8 behind, while centipede answers by moving the pawn from D7 to D6.

our hero slides the bishop across the board, from C5 to A3. With dungeon cunning, Centipede brings the knight to B6.

Check: our hero tightens the net by bringing the rook to F7.

Centipede's king advances from C7 to C6, and right after that our hero advances the rook from F7 to A7. Centipede sets the knight on A8, watching every square.

our hero captures the enemy knight: the rook leaps from A7 to A8.

Centipede gives check with the rook on G3.

our hero's king takes C2, leaving D3 behind, and centipede answers by moving the pawn from A6 to A5. our hero slides the bishop across the board, from A3 to B2.

With dungeon cunning, Centipede brings the king to B6, and right after that with a steady hand, our hero brings the bishop to C3. Centipede's rook advances from G3 to G1; then our hero advances the rook from A8 to D8.

Centipede sets the king on C5, watching every square. Without hurry or fear, our hero places the rook on A8, and from the dark, Centipede pushes the king to C4.

our hero captures the enemy pawn: the rook leaps from A8 to A5.

Centipede answers by moving the rook from G1 to D1, and right after that our hero slides the rook across the board, from A5 to A6. With dungeon cunning, Centipede brings the king to B5.

our hero captures the enemy pawn: the rook leaps from A6 to D6.

Centipede's king advances from B5 to C4, and right after that our hero advances the rook from D6 to E6. our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the king on D5, watching every square, while without hurry or fear, our hero places the rook on G6. From the dark, Centipede pushes the rook to H1.

our hero captures the pawn on G5 and leaves Centipede in check.

Centipede answers by moving the king from D5 to D6. our hero slides the pawn across the board, from D2 to D4, and right after that with dungeon cunning, Centipede brings the rook to H6.

With a steady hand, our hero brings the pawn to D5; then centipede's rook advances from H6 to H1. our hero advances the king from C2 to D3.

Check from Centipede: the rook plants itself on H3.

Without hurry or fear, our hero places the king on C4. From the dark, Centipede pushes the rook to G3, while our hero's bishop takes D4, leaving C3 behind.

A cruel blow: Centipede's rook captures our hero's rook on G5.

our hero gives check with the bishop on C5.

With dungeon cunning, Centipede brings the king to C7. From D6, our hero's pawn forces Centipede to defend.

Centipede's king advances from C7 to D8, and our hero advances the king from C4 to B5. Centipede sets the rook on F5, watching every square, while without hurry or fear, our hero places the king on C6.

After toppling the bishop on C5, Centipede threatens our hero's king.

our hero claims the enemy rook by landing on C5.

Centipede answers by moving the king from D8 to C8. our hero slides the king across the board, from C5 to D5, and right after that with dungeon cunning, Centipede brings the king to D7.

With a steady hand, our hero brings the king to E5; then centipede's king advances from D7 to D8. our hero advances the king from E5 to E6.

Centipede sets the king on E8, watching every square. Check: our hero tightens the net by bringing the pawn to D7.

From the dark, Centipede pushes the king to F8. our hero's pawn crowns on D8 and becomes a queen.

Centipede answers by moving the king from F8 to G7. From D7, our hero's queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to G8. Check: our hero tightens the net by bringing the queen to F7.

Centipede's king advances from G8 to H8, and our hero advances the queen from F7 to D7. Centipede sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F6.

From the dark, Centipede pushes the king to F8. our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 11
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 91% of the games on this floor.

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