Battle chronicle

Camilo P. draws pieces against Centipede. The dungeon watches in silence.

Camilo P.'s rook lands on D1 and defeats Centipede's rook!

Checkmate! Camilo P. topples Centipede and claims victory.

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The battle, move by move

Camilo P. slides the knight across the board, from G1 to H3, while with dungeon cunning, Centipede brings the pawn to D6. From H3 to G5, Camilo P.'s knight swallows Centipede's pawn.

Check from Centipede: the rook plants itself on G1.

Camilo P. advances the king from E1 to D2. Centipede gives check with the rook on D1.

From A1 to D1, Camilo P.'s rook swallows Centipede's rook.

From the dark, Centipede pushes the king to D8; then camilo P.'s rook takes A1, leaving D1 behind. Centipede answers by moving the king from D8 to C7.

From A1 to A6, Camilo P.'s rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the knight to D5. By taking the pawn on A7, Camilo P. drives Centipede into check.

Centipede's king advances from C7 to B6. From A7 to G7, Camilo P.'s rook swallows Centipede's pawn.

Centipede sets the pawn on E4, watching every square; then without hurry or fear, Camilo P. places the rook on F7. Centipede gives check with the pawn on E3.

Camilo P.'s king takes E1, leaving D2 behind. Centipede answers by moving the bishop from F5 to D3; then camilo P. slides the rook across the board, from F7 to D7.

With dungeon cunning, Centipede brings the king to B5. From D7 to D6, Camilo P.'s rook swallows Centipede's pawn.

Centipede's knight advances from D5 to C3. Camilo P. advances the knight from G5 to E6, while centipede sets the bishop on E4, watching every square.

Without hurry or fear, Camilo P. places the rook on D8. From the dark, Centipede pushes the bishop to G2.

From C7, Camilo P.'s knight forces Centipede to defend.

Centipede answers by moving the king from B5 to C6, and right after that camilo P. slides the knight across the board, from C7 to D5. With dungeon cunning, Centipede brings the knight to E4.

Camilo P. gives check with the knight on E7.

Centipede's king advances from C6 to B5. From B8, Camilo P.'s rook forces Centipede to defend.

Centipede sets the king on A5, watching every square; then without hurry or fear, Camilo P. places the knight on D5. From the shadows, Backstab. Centipede loses a piece to Camilo P.'s blade.

From the dark, Centipede pushes the bishop to F3. From D5 to E3, Camilo P.'s knight swallows Centipede's pawn.

Centipede answers by moving the king from A5 to A6, while camilo P. slides the rook across the board, from B8 to B2. With dungeon cunning, Centipede brings the king to A5.

Check: Camilo P. tightens the net by bringing the knight to C4.

From the shadows, Backstab. Centipede loses a piece to Camilo P.'s blade.

Centipede's king advances from A5 to A6, and right after that camilo P. advances the rook from B2 to E2. Centipede sets the knight on D6, watching every square.

From C4 to D6, Camilo P.'s knight swallows Centipede's knight.

From the dark, Centipede pushes the bishop to B7, and right after that camilo P.'s rook takes B2, leaving E2 behind. Centipede answers by moving the bishop from B7 to D5.

Camilo P. slides the knight across the board, from D6 to B5, while with dungeon cunning, Centipede brings the bishop to A2. By taking the bishop on A2, Camilo P. drives Centipede into check.

Centipede's king advances from A6 to B7; then camilo P. advances the rook from A2 to C2. Centipede sets the king on B6, watching every square, and right after that without hurry or fear, Camilo P. places the knight on D6.

From the dark, Centipede pushes the king to A5; then camilo P.'s rook takes B2, leaving C2 behind. Centipede answers by moving the king from A5 to A6.

Camilo P. slides the knight across the board, from D6 to C4, and with dungeon cunning, Centipede brings the king to A7. With a steady hand, Camilo P. brings the knight to D6, while centipede's king advances from A7 to A6.

From A2, Camilo P.'s rook forces Centipede to defend.

Centipede sets the king on B6, watching every square. Check: Camilo P. tightens the net by bringing the rook to B2.

From the dark, Centipede pushes the king to C5, and right after that camilo P.'s rook takes D2, leaving B2 behind. Centipede answers by moving the king from C5 to C6.

Camilo P. slides the knight across the board, from D6 to C4, while with dungeon cunning, Centipede brings the king to C7. With a steady hand, Camilo P. brings the rook to D6, and centipede's king advances from C7 to C8.

Camilo P. advances the knight from C4 to E5. Centipede sets the king on B8, watching every square. From D7, Camilo P.'s knight forces Centipede to defend.

From the dark, Centipede pushes the king to C7; then camilo P.'s rook takes D5, leaving D6 behind. Centipede answers by moving the king from C7 to B7.

Camilo P. gives check with the knight on C5.

With dungeon cunning, Centipede brings the king to C7. From D7, Camilo P.'s rook forces Centipede to defend.

Centipede's king advances from C7 to C6, and right after that camilo P. advances the rook from D7 to D3. Centipede advances to C5 and claims our knight.

Without hurry or fear, Camilo P. places the king on E2. From the dark, Centipede pushes the king to B6, and right after that camilo P.'s king takes E3, leaving E2 behind.

Centipede answers by moving the king from B6 to B7. Camilo P. slides the king across the board, from E3 to D4, while with dungeon cunning, Centipede brings the king to A8.

With a steady hand, Camilo P. brings the rook to B3, and centipede's king advances from A8 to A7. Camilo P. advances the king from D4 to C5.

Centipede sets the king on A6, watching every square, and right after that without hurry or fear, Camilo P. places the rook on B4. From the dark, Centipede pushes the king to A5.

Camilo P. gives check with the rook on B5.

Centipede answers by moving the king from A5 to A4. Camilo P. slides the king across the board, from C5 to C4, and with dungeon cunning, Centipede brings the king to A3.

With a steady hand, Camilo P. brings the king to C3, while centipede's king advances from A3 to A4. Camilo P. gives check with the rook on B4.

Centipede sets the king on A5, watching every square; then without hurry or fear, Camilo P. places the king on B3. From the dark, Centipede pushes the king to A6, and right after that camilo P.'s king takes A3, leaving B3 behind.

Centipede answers by moving the king from A6 to A7. Camilo P. slides the rook across the board, from B4 to B5, while with dungeon cunning, Centipede brings the king to A6.

With a steady hand, Camilo P. brings the king to A4, and centipede's king advances from A6 to A7. Camilo P. advances the king from A4 to A5.

Centipede sets the king on A8, watching every square, and right after that without hurry or fear, Camilo P. places the rook on B6. From the dark, Centipede pushes the king to A7; then camilo P.'s king takes B5, leaving A5 behind.

Centipede answers by moving the king from A7 to A8. Check: Camilo P. tightens the net by bringing the rook to A6.

With dungeon cunning, Centipede brings the king to B7. With a steady hand, Camilo P. brings the rook to C6, while centipede's king advances from B7 to A8.

Camilo P. advances the king from B5 to B6. Centipede sets the king on B8, watching every square; then without hurry or fear, Camilo P. places the rook on C7.

From the dark, Centipede pushes the king to A8. And it is checkmate: Camilo P. ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 35 s
Moves
129
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 3
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (129 moves) lasted longer than 97% of the games on this floor.

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