Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the rook leaps from A8 to G8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from E7 to E6, and our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to D3, and right after that rat's pawn advances from E6 to E5. our hero advances the pawn from E2 to E4.
our hero activates Backstab and silently removes a threat from Rat.
Rat sets the knight on F8, watching every square. Check: our hero tightens the net by bringing the rook to B8.
From the dark, Rat pushes the king to E7. our hero's bishop takes H6, leaving C1 behind, while rat answers by moving the knight from F8 to H7.
our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to D6; then with a steady hand, our hero brings the knight to E2.
Rat's king advances from D6 to E6, and right after that our hero advances the rook from B8 to C8. Rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the knight on F4, while from the dark, Rat pushes the king to D7. our hero's rook takes A8, leaving C8 behind, and rat answers by moving the knight from H7 to F6.
our hero captures the enemy pawn: the knight leaps from F4 to G6.
With dungeon cunning, Rat brings the knight to G8. our hero claims the enemy knight by landing on G8.
Rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat sets the pawn on C5, watching every square. our hero gives check with the knight on E5.
From the dark, Rat pushes the king to D6. our hero captures the enemy pawn: the knight leaps from E5 to G4.
Rat answers by moving the king from D6 to D7, and right after that our hero slides the bishop across the board, from H6 to F4. With dungeon cunning, Rat brings the king to E7.
our hero gives check with the rook on G7.
Rat's king advances from E7 to F8. our hero claims the enemy pawn by landing on C7.
Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the knight to F6.
From the dark, Rat pushes the king to D8. our hero gives check with the rook on D7.
Rat answers by moving the king from D8 to C8; then our hero slides the rook across the board, from D7 to H7. With dungeon cunning, Rat brings the king to D8, and right after that with a steady hand, our hero brings the bishop to G5.
Rat's king advances from D8 to C8; then our hero advances the pawn from E4 to E5. Rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on E6, and from the dark, Rat pushes the king to C8. our hero's pawn takes E7, leaving E6 behind, while rat answers by moving the king from C8 to B8.
And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.