Battle chronicle

A new legend is written: Alberto C. challenges Rat on floor 1.

Alberto C. answers with fury: the knight leaps from A3 to C4 and captures the enemy knight.

In the end, Alberto C. delivers checkmate and Rat flees the board.

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The battle, move by move

Alberto C. claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to B6, and alberto C.'s pawn takes C4, leaving C2 behind. A cruel blow: Rat's knight captures Alberto C.'s pawn on C4.

Alberto C. claims the enemy knight by landing on C4.

With dungeon cunning, Rat brings the king to F8. Alberto C. captures the enemy pawn: the knight leaps from C4 to A5.

Rat's pawn advances from G6 to G5. Alberto C. claims the enemy pawn by landing on C6.

Rat sets the pawn on E5, watching every square. Alberto C. captures the enemy pawn: the knight leaps from C6 to E5.

From the dark, Rat pushes the pawn to C4. From D7, Alberto C.'s knight forces Rat to defend.

Rat answers by moving the king from F8 to E8. Check: Alberto C. tightens the net by bringing the knight to F6.

With dungeon cunning, Rat brings the king to D8. Alberto C. claims the enemy pawn by landing on G4.

Rat's king advances from D8 to D7. From E5, Alberto C.'s knight forces Rat to defend.

Rat sets the king on E7, watching every square. Alberto C. claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to F7, and alberto C.'s pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G5 to G4, while alberto C. slides the bishop across the board, from F1 to E2.

With dungeon cunning, Rat brings the king to G8. Alberto C. captures the enemy pawn: the bishop leaps from E2 to G4.

Rat's king advances from G8 to G7. Alberto C. advances the queen from D1 to A4, and right after that rat sets the king on G6, watching every square.

From C6, Alberto C.'s queen forces Rat to defend.

From the dark, Rat pushes the king to H7. Alberto C. captures the pawn on C7 and leaves Rat in check.

Rat answers by moving the king from H7 to G8. Alberto C. gives check with the bishop on E6.

With dungeon cunning, Rat brings the king to F8. Mate. Alberto C.'s queen on F7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
45 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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