Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat advances its king to H8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the king to D8; then our hero's king takes F1, leaving E1 behind.

Giant Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the bishop across the board, from C1 to B2. Giant Rat's bishop reaches E2 and threatens our hero's king.

A clean strike: our hero's king topples the bishop on E2.

Giant Rat's pawn crowns on A1 and a hostile bishop is born.

From B2 to A1, our hero's bishop swallows Giant Rat's bishop.

Giant Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the king to F6, and right after that our hero's bishop takes C3, leaving A1 behind.

Giant Rat answers by moving the king from F6 to G7; then our hero slides the king across the board, from E2 to F1. With dungeon cunning, Giant Rat brings the king to H8.

With a steady hand, our hero brings the king to G2, and giant Rat's king advances from H8 to H7. our hero advances the king from G2 to G3, while giant Rat sets the bishop on F8, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Giant Rat pushes the king to G8; then our hero's king takes F5, leaving G4 behind.

Giant Rat answers by moving the pawn from E3 to E2. From F5 to E4, our hero's king swallows Giant Rat's pawn.

Check from Giant Rat: the knight plants itself on D6.

A clean strike: our hero's king topples the pawn on E5.

Giant Rat's bishop advances from F8 to H6. From E5 to D6, our hero's king swallows Giant Rat's knight.

Giant Rat sets the king on H7, watching every square. A clean strike: our hero's bishop topples the pawn on A5.

From the dark, Giant Rat pushes the bishop to C1. From D6 to C6, our hero's king swallows Giant Rat's pawn.

Giant Rat answers by moving the bishop from C1 to A3; then our hero slides the king across the board, from C6 to B6. Giant Rat's pawn crowns on E1 and a hostile queen is born.

From A5 to E1, our hero's bishop swallows Giant Rat's queen.

Giant Rat's bishop advances from A3 to E7. A clean strike: our hero's king topples the pawn on A6.

Giant Rat sets the bishop on H4, watching every square. From E1 to H4, our hero's bishop swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the king to H6; then our hero's king takes B5, leaving A6 behind. Giant Rat answers by moving the king from H6 to G7, and right after that our hero slides the bishop across the board, from H4 to E1.

With dungeon cunning, Giant Rat brings the king to F6. Check: our hero tightens the net by bringing the bishop to C3.

Giant Rat's king advances from F6 to E7. our hero advances the pawn from H5 to H6, and giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on D2. From the dark, Giant Rat pushes the king to G6, and right after that our hero's king takes C6, leaving B5 behind.

Giant Rat answers by moving the king from G6 to F7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat moves the king from G7 to H8 and topples our hero's queen.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
58
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
26 / 9
First capture
move 3

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 61% of the games on this floor.

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