Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the queen leaps from D1 to D6 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero captures the enemy bishop: the queen leaps from D1 to D6.
Giant Rat answers by moving the bishop from G4 to F3. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Giant Rat brings the bishop to G2. our hero captures the enemy pawn: the queen leaps from A3 to E3.
Giant Rat's king advances from E8 to E7. our hero advances the queen from E3 to F2, and right after that giant Rat sets the king on E8, watching every square.
our hero captures the enemy bishop: the queen leaps from F2 to G2.
From the dark, Giant Rat pushes the king to F8. our hero claims the enemy pawn by landing on E4.
Giant Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the queen leaps from E4 to E5.
With dungeon cunning, Giant Rat brings the pawn to A4. our hero captures the pawn on C5 and leaves Giant Rat in check.
Giant Rat's king advances from F8 to F7. our hero captures the pawn on C4 and leaves Giant Rat in check.
Giant Rat sets the king on E8, watching every square. our hero captures the pawn on A4 and leaves Giant Rat in check.
From the dark, Giant Rat pushes the king to D8. our hero captures the enemy pawn: the queen leaps from A4 to A6.
Giant Rat answers by moving the king from D8 to D7. our hero gives check with the bishop on H3.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the bishop to A3; then giant Rat's king advances from D8 to E8.
our hero advances the queen from A6 to B7, and right after that giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on F1.
From the dark, Giant Rat pushes the king to E8, while our hero's rook takes F2, leaving F1 behind. Giant Rat answers by moving the king from E8 to D8.
Check: our hero tightens the net by bringing the rook to D2.
With dungeon cunning, Giant Rat brings the king to E8. our hero gives check with the bishop on D7.
Giant Rat's king advances from E8 to D8. Mate. our hero's queen on B8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 29% of the games on this floor.