Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its bishop from A2 to C4 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Rat brings the knight to B8. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat's pawn advances from A3 to A2. our hero advances the pawn from G4 to G5. On A1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D2. Rat gives check with the queen on E1.

our hero claims the enemy queen by landing on E1.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from B2 to B4. A cruel blow: Rat's pawn captures our hero's pawn on B4.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from D8 to E8. our hero advances the king from E1 to F2; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to B3, and our hero's king takes F4, leaving G3 behind.

Rat answers by moving the king from D7 to D8, while our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to E6; then rat's pawn advances from B3 to B2. our hero advances the king from E6 to F7, and right after that rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on G8. On B1, Rat promotes and gains a reinforcing bishop.

our hero's king takes G7, leaving G8 behind. Rat answers by moving the bishop from B1 to A2. our hero captures the enemy pawn: the king leaps from G7 to G6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to H6, and right after that rat's pawn advances from C3 to C2.

our hero advances the pawn from G5 to G6. On C1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the queen to C5, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the queen from C5 to C4. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. our hero captures the enemy queen: the queen leaps from G8 to C4.

A cruel blow: Rat's bishop captures our hero's queen on C4.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to C8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from B8 to D7.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. our hero claims the enemy bishop by landing on C4.

Rat's king advances from B7 to B8. From B4, our hero's queen forces Rat to defend.

Rat sets the king on A7, watching every square. our hero claims the enemy pawn by landing on E7.

From the dark, Rat pushes the king to A8. our hero captures the enemy knight: the queen leaps from E7 to D7.

Rat answers by moving the king from A8 to A7. our hero captures the pawn on C7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A8. our hero captures the pawn on C6 and leaves Rat in check.

Rat's king advances from A8 to A7. our hero advances the king from H7 to G7, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to A7, while our hero's king takes E7, leaving F7 behind.

Rat answers by moving the king from A7 to B8, and our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the king to C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
29 / 10
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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