Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on D3. Bat moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the rook on H6.
Bat answers by moving the king from E8 to F7. From E2 to D3, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to G3, while bat's pawn advances from C5 to C4.
our hero advances the pawn from G3 to G4, and bat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Bat pushes the pawn to A5, and right after that our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to G7, and bat's knight advances from B7 to D8.
Promotion: on G8, our hero turns a pawn into a queen.
Bat sets the pawn on E4, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Bat pushes the king to F5. our hero gives check with the queen on G5.
Bat answers by moving the king from F5 to E6. From G5 to D8, our hero's queen swallows Bat's knight.
With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the knight to H3, while bat's pawn advances from E4 to E3.
our hero gives check with the knight on F4.
Bat sets the king on E5, watching every square. A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Bat pushes the pawn to B3. Check: our hero tightens the net by bringing the queen to E8.
Bat answers by moving the king from E5 to F5. And it is checkmate: our hero ends the game on E6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 15% of the games on this floor.