Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's rook.

Bat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Bat pushes the pawn to E3, and right after that our hero's pawn takes H4, leaving H2 behind.

Bat answers by moving the pawn from D5 to D4; then our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Bat brings the pawn to A6.

From F4 to E5, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from D6 to E5 and topples our hero's pawn.

our hero advances the knight from G1 to F3, while bat sets the knight on A5, watching every square. From F3 to E5, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the pawn to B5; then our hero's bishop takes F4, leaving H6 behind. Bat answers by moving the knight from A5 to B7, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the pawn to H6, while bat's king advances from E8 to D8.

our hero advances the pawn from H6 to H7, and bat sets the king on E7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to D6. our hero gives check with the queen on H6.

Bat answers by moving the king from D6 to E7. From G5, our hero's bishop forces Bat to defend.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the queen to B6, and bat's pawn advances from D4 to D3.

A clean strike: our hero's queen topples the knight on B7.

Bat sets the king on F8, watching every square. From E2 to D3, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to E2. A clean strike: our hero's king topples the pawn on E2.

Bat answers by moving the pawn from B5 to B4. From D3 to C4, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E8. Mate. our hero's queen on B8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 19% of the games on this floor.

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