Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's king lands on C3 and defeats Centipede's rook!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
With a steady hand, our hero brings the knight to E2, and centipede's pawn advances from B4 to B3. our hero advances the knight from E2 to C3, while centipede sets the rook on C5, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Centipede pushes the king to D8.
A clean strike: our hero's knight topples the pawn on F6.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's rook reaches E5 and threatens our hero's king.
our hero slides the knight across the board, from F6 to E4. With dungeon cunning, Centipede brings the pawn to G5, while with a steady hand, our hero brings the king to F2.
Centipede gives check with the rook on F5.
our hero advances the king from F2 to E3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the pawn on B2, watching every square, and right after that without hurry or fear, our hero places the knight on C3. Check from Centipede: the rook plants itself on F3.
our hero's king takes E2, leaving E3 behind, while centipede answers by moving the king from D8 to E7. our hero slides the king across the board, from E2 to D1, and with dungeon cunning, Centipede brings the king to D6.
With a steady hand, our hero brings the king to C2. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's king advances from D6 to E7. our hero advances the pawn from D2 to D4; then centipede sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on D5. Centipede captures the knight on C3 and puts our hero in check.
A clean strike: our hero's king topples the rook on C3.
Centipede answers by moving the pawn from H4 to H3, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Centipede brings the pawn to G3, and with a steady hand, our hero brings the pawn to D7.
Centipede's pawn advances from G3 to G2. our hero advances the king from C3 to D2. Centipede's pawn crowns on G1 and a hostile knight is born.
Without hurry or fear, our hero places the king on E1. Centipede advances to D7 and claims our pawn.
our hero's king takes F2, leaving E1 behind. Centipede answers by moving the king from D7 to E6. A clean strike: our hero's king topples the knight on G1.
With dungeon cunning, Centipede brings the king to F7, while with a steady hand, our hero brings the king to H2. Centipede's pawn advances from G5 to G4.
our hero advances the king from H2 to G3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the pawn on H5, watching every square, and right after that without hurry or fear, our hero places the king on H4. From the dark, Centipede pushes the king to E6.
A clean strike: our hero's king topples the pawn on H5.
Centipede answers by moving the king from E6 to F7. From H5 to G4, our hero's king swallows Centipede's pawn.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 3
- Skills used
- 4
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 36% of the games on this floor.