Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

Centipede advances its king to F8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero advances the bishop from F1 to G2, and right after that centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on A8.

From the dark, Centipede pushes the rook to B8, while our hero's bishop takes B7, leaving A8 behind. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede answers by moving the king from E7 to E8; then our hero slides the bishop across the board, from B7 to D5. With dungeon cunning, Centipede brings the pawn to H5.

our hero captures the pawn on F7 and leaves Centipede in check.

Centipede's king advances from E8 to F8. our hero captures the enemy pawn: the bishop leaps from F7 to G6.

Centipede sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on H5.

From the dark, Centipede pushes the pawn to F5. our hero's bishop takes F3, leaving H5 behind, while centipede answers by moving the pawn from G5 to G4.

our hero claims the enemy pawn by landing on G4.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

With dungeon cunning, Centipede brings the pawn to G2. our hero captures the enemy pawn: the bishop leaps from G4 to F5.

On H1, Centipede promotes and gains a reinforcing rook.

our hero advances the pawn from H2 to H4. Centipede's rook falls on H4 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on E4. From the dark, Centipede pushes the king to E8, and our hero's bishop takes H7, leaving E4 behind.

Centipede answers by moving the rook from H4 to H2. our hero slides the knight across the board, from G1 to F3. Centipede gives check with the rook on H1.

With a steady hand, our hero brings the king to F2; then centipede's rook advances from H1 to G1. our hero captures the enemy rook: the king leaps from F2 to G1.

Centipede sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Centipede pushes the king to E7, while our hero's pawn takes D5, leaving D4 behind.

Centipede answers by moving the king from E7 to F8. our hero slides the pawn across the board, from D5 to D6; then with dungeon cunning, Centipede brings the king to E8.

With a steady hand, our hero brings the knight to E5, and right after that centipede's king advances from E8 to D8. Check: our hero tightens the net by bringing the knight to F7.

Centipede sets the king on E8, watching every square, while without hurry or fear, our hero places the knight on D8. From the dark, Centipede pushes the king to F8, and our hero's pawn takes D7, leaving D6 behind.

Centipede answers by moving the king from F8 to G7. our hero slides the bishop across the board, from H7 to F5, and right after that with dungeon cunning, Centipede brings the king to F6.

With a steady hand, our hero brings the knight to E6. Centipede's king falls on F5 and tears the bishop from our hero.

our hero's pawn crowns on D8 and becomes a queen.

Centipede sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Centipede pushes the king to D5. our hero gives check with the pawn on E4.

A cruel blow: Centipede's king captures our hero's pawn on E4.

From F4, our hero's queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to D5. Check: our hero tightens the net by bringing the queen to F5.

Centipede's king advances from D5 to D6, and our hero advances the king from G1 to F2. Centipede sets the king on C6, watching every square, while without hurry or fear, our hero places the bishop on F4.

From the dark, Centipede pushes the king to D7. Check: our hero tightens the net by bringing the knight to D8.

Centipede answers by moving the king from D7 to E8. our hero gives check with the queen on F8.

A cruel blow: Centipede's king captures our hero's queen on F8.

From D6, our hero's bishop forces Centipede to defend.

Centipede's king advances from F8 to E8, while our hero advances the bishop from D6 to E7. A cruel blow: Centipede's king captures our hero's bishop on E7.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
72
How it ended
draw
Captures (hero / opponent)
6 / 6
Material captured (hero / opponent)
10 / 22
First capture
move 4
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (72 moves) lasted longer than 75% of the games on this floor.

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