Battle chronicle
The duel begins: our hero against Centipede on floor 6.
A cruel blow: Centipede's pawn captures our hero's knight on G5.
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
our hero advances the pawn from C2 to C4; then centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Centipede pushes the king to G7, and our hero's pawn takes B3, leaving B2 behind. our hero activates Backstab and silently removes a threat from Centipede.
Centipede answers by moving the king from G7 to G8, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Centipede brings the pawn to G3; then with a steady hand, our hero brings the knight to F3.
After toppling the pawn on F2, Centipede threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G3. After toppling the pawn on G3, Centipede threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
Centipede answers by moving the king from G7 to H6. our hero captures the enemy pawn: the knight leaps from F3 to G5.
A cruel blow: Centipede's pawn captures our hero's knight on G5.
With a steady hand, our hero brings the bishop to G2. Centipede's king advances from H6 to H7; then our hero advances the bishop from G2 to D5.
Centipede sets the king on G7, watching every square. our hero claims the enemy pawn by landing on F7.
From the dark, Centipede pushes the king to H8. our hero captures the enemy pawn: the bishop leaps from F7 to G6.
Centipede answers by moving the king from H8 to G8, and right after that our hero slides the bishop across the board, from G6 to F5. With dungeon cunning, Centipede brings the king to F8; then with a steady hand, our hero brings the bishop to G4.
Centipede's king advances from F8 to G8, and right after that our hero advances the bishop from G4 to H5. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the king on H8, watching every square, while without hurry or fear, our hero places the bishop on E8. From the dark, Centipede pushes the king to G7, and our hero's pawn takes D4, leaving D2 behind.
Centipede answers by moving the king from G7 to F8. our hero slides the bishop across the board, from E8 to C6, and right after that with dungeon cunning, Centipede brings the king to G8.
With a steady hand, our hero brings the queen to D3; then centipede's king advances from G8 to H8. our hero advances the queen from D3 to F5.
Centipede sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on E4. From the dark, Centipede pushes the king to G7, while our hero's pawn takes C6, leaving C5 behind.
Centipede answers by moving the king from G7 to H8. our hero slides the pawn across the board, from C6 to C7; then with dungeon cunning, Centipede brings the king to G7.
our hero's pawn crowns on C8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 5 / 5
- First capture
- move 5
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 36% of the games on this floor.