Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's rook lands on A7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to D5, and our hero's rook takes B1, leaving A1 behind. Rat answers by moving the knight from C6 to A7, while our hero slides the rook across the board, from B1 to B7.

With dungeon cunning, Rat brings the pawn to D4. our hero captures the enemy knight: the rook leaps from B7 to A7.

Rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on C7.

Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the rook leaps from C7 to C5.

From the dark, Rat pushes the king to D7. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from D7 to C7, and our hero slides the rook across the board, from A5 to A4. With dungeon cunning, Rat brings the pawn to G4.

our hero claims the enemy pawn by landing on D4.

Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the rook on E4. From the dark, Rat pushes the king to A8.

our hero captures the enemy pawn: the rook leaps from E4 to E7.

Rat answers by moving the king from A8 to B8, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from A8 to B8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8, while our hero's rook takes E3, leaving E7 behind.

Rat answers by moving the king from D8 to C7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from D6 to C6.

our hero gives check with the rook on C3.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E7, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E7 to D7, while our hero slides the queen across the board, from G8 to F8. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from E6 to D5. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D4, watching every square. our hero gives check with the queen on G7.

From the dark, Rat pushes the king to E4. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from E4 to D5. our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

More from floor 1