Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
Loading…
The battle, move by move
our hero captures the enemy rook: the bishop leaps from C1 to H6.
Bat's king advances from E8 to D8. our hero advances the knight from G1 to E2, and right after that bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the knight to D8, while our hero's pawn takes H5, leaving H4 behind.
Bat answers by moving the pawn from A4 to A3, and our hero slides the knight across the board, from E2 to C1. With dungeon cunning, Bat brings the king to C8.
With a steady hand, our hero brings the pawn to G4, and right after that bat's pawn advances from D5 to D4. our hero advances the pawn from G4 to G5; then bat sets the knight on F7, watching every square.
Without hurry or fear, our hero places the pawn on G6. Bat's knight falls on H6 and tears the bishop from our hero.
our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from C8 to D7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the pawn to C4. our hero captures the enemy pawn: the queen leaps from G8 to C4.
Bat's pawn advances from B6 to B5. our hero captures the pawn on B5 and leaves Bat in check.
Bat sets the king on C7, watching every square, and without hurry or fear, our hero places the queen on B3. From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to A6. our hero's knight takes E2, leaving C1 behind, and bat answers by moving the king from C7 to D8.
From B6, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to E8. our hero claims the enemy pawn by landing on A6.
Bat's pawn advances from D4 to D3; then our hero advances the knight from E2 to C3. Bat sets the knight on G8, watching every square.
our hero claims the enemy pawn by landing on D6.
From the dark, Bat pushes the pawn to E3. our hero captures the enemy pawn: the queen leaps from D6 to D3.
Bat answers by moving the pawn from E3 to E2. our hero claims the enemy pawn by landing on E2.
With dungeon cunning, Bat brings the king to F8; then with a steady hand, our hero brings the queen to D5. Bat's pawn advances from E5 to E4.
our hero claims the enemy pawn by landing on E4.
Bat sets the knight on E7, watching every square. Without hurry or fear, our hero places the pawn on H6, while from the dark, Bat pushes the king to F7.
our hero's pawn takes H7, leaving H6 behind, and bat answers by moving the knight from E7 to G6. Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Bat brings the king to E8, and right after that with a steady hand, our hero brings the queen to D6. Bat's king advances from E8 to F7; then our hero advances the knight from C3 to D5.
Bat sets the knight on E5, watching every square. our hero claims the enemy knight by landing on E5.
From the dark, Bat pushes the king to F8. our hero's pawn crowns on H8 and becomes a queen.
Bat answers by moving the king from F8 to F7. Mate. our hero's queen on F5 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 15 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.