Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's king lands on G3 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the rook to D1, and our hero's king takes G3, leaving F2 behind.
Bat answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from G3 to F2. Bat gives check with the pawn on E3.
our hero captures the enemy pawn: the king leaps from F2 to E3.
Bat's pawn advances from C5 to C4. our hero advances the king from E3 to E4, and right after that bat sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the king to D7, while our hero's king takes E4, leaving E3 behind.
Bat answers by moving the rook from D1 to D3, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Bat brings the pawn to A3.
With a steady hand, our hero brings the king to F6, and right after that bat's king advances from D7 to C6. our hero advances the king from F6 to E6; then bat sets the rook on E3, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to C5, and our hero's king takes G4, leaving F5 behind.
Bat gives check with the rook on G3.
our hero claims the enemy rook by landing on G3.
With dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the king to H4; then bat's pawn advances from D6 to D5.
our hero claims the enemy pawn by landing on H5.
Bat sets the pawn on B3, watching every square, and without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to B4, while our hero's king takes F3, leaving G4 behind.
Check from Bat: the pawn plants itself on E4.
our hero slides the king across the board, from F3 to E3; then with dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to D2.
Bat's pawn reaches C3 and threatens our hero's king.
our hero advances the king from D2 to C1. Check from Bat: the pawn plants itself on B2.
Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the king to C5. our hero captures the enemy pawn: the king leaps from C2 to C3.
On B1, Bat promotes and gains a reinforcing rook.
our hero slides the king across the board, from C3 to C2. Check from Bat: the rook plants itself on C1.
our hero captures the enemy rook: the king leaps from C2 to C1.
Bat's pawn advances from D5 to D4. our hero advances the king from C1 to C2. Bat's pawn reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. Check from Bat: the pawn plants itself on E3.
our hero claims the enemy pawn by landing on D3.
Bat answers by moving the pawn from E3 to E2. our hero captures the enemy pawn: the king leaps from D3 to E2.
With dungeon cunning, Bat brings the king to C4. With a steady hand, our hero brings the king to D2, and right after that bat's pawn advances from B5 to B4.
our hero advances the king from D2 to C2; then bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on B2.
On A1, Bat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the king leaps from B2 to A1.
Bat answers by moving the king from C4 to C3, while our hero slides the king across the board, from A1 to B1. With dungeon cunning, Bat brings the king to D4.
With a steady hand, our hero brings the king to C1; then bat's king advances from D4 to D3. our hero advances the king from C1 to B2, and right after that bat sets the king on C4, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the king to D5, while our hero's king takes B3, leaving C2 behind.
Bat answers by moving the king from D5 to E4. our hero captures the enemy pawn: the king leaps from B3 to B4.
With dungeon cunning, Bat brings the king to D3. With a steady hand, our hero brings the pawn to H4, and right after that bat's king advances from D3 to E4.
our hero advances the pawn from H4 to H5; then bat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the king to F4, and our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from F4 to G5.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the king to F4. With a steady hand, our hero brings the king to C4; then bat's king advances from F4 to G3.
our hero advances the king from C4 to D4, and right after that bat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Bat pushes the king to G3, while our hero's king takes E4, leaving D3 behind. Bat answers by moving the king from G3 to G2.
From G8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to H2. With a steady hand, our hero brings the king to F3, and right after that bat's king advances from H2 to H3.
And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 19 / 0
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 90% of the games on this floor.