Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from F5 to C2 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the king across the board, from E1 to E2, while with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to F2.
Bat's pawn reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
Bat sets the rook on B5, watching every square, and right after that without hurry or fear, our hero places the king on F3. Bat gives check with the pawn on E4.
A clean strike: our hero's king topples the pawn on E4.
Bat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from E4 to D3. With dungeon cunning, Bat brings the pawn to C2.
A clean strike: our hero's king topples the pawn on C2.
Bat's rook advances from B5 to D5. our hero advances the king from C2 to C3. Bat's rook reaches C5 and threatens our hero's king.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the rook to G5. From B4 to A4, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from A4 to B4. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the king to A5. Check from Bat: the pawn plants itself on B6.
A clean strike: our hero's king topples the pawn on B6.
Bat sets the pawn on D5, watching every square. From B6 to B5, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the rook to G7; then our hero's king takes C5, leaving B5 behind. Bat answers by moving the rook from G7 to G1.
From C5 to D5, our hero's king swallows Bat's pawn.
Bat gives check with the rook on D1.
With a steady hand, our hero brings the king to E5, while bat's king advances from E8 to E7. our hero advances the king from E5 to F5, and bat sets the rook on G1, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the rook to H1, and right after that our hero's king takes G5, leaving F5 behind.
Bat answers by moving the rook from H1 to H3. A clean strike: our hero's king topples the pawn on H5.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to G4, and bat's rook advances from H3 to D3.
our hero advances the pawn from H4 to H5, while bat sets the rook on F3, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Bat pushes the rook to B3; then our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the rook from B3 to H3, and right after that our hero slides the king across the board, from G5 to G6.
Bat's rook reaches G3 and threatens our hero's king.
With a steady hand, our hero brings the king to H5, while bat's king advances from E6 to F6. our hero advances the pawn from H6 to H7, and bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Bat pushes the rook to C3. Promotion: on H8, our hero turns a pawn into a queen.
Check from Bat: the rook plants itself on C6.
our hero slides the king across the board, from H6 to H7, while with dungeon cunning, Bat brings the rook to C7. With a steady hand, our hero brings the queen to E5, and bat's rook advances from C7 to C2.
our hero gives check with the queen on F5.
Bat sets the king on E7, watching every square. From F5 to C2, our hero's queen swallows Bat's rook.
From the dark, Bat pushes the king to D7; then our hero's king takes G7, leaving H7 behind. Bat answers by moving the king from D7 to E7.
our hero gives check with the queen on E4.
With dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the king to F7, while bat's king advances from D6 to C5.
our hero advances the king from F7 to E6, and bat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Bat pushes the king to A5, and right after that our hero's king takes C6, leaving D6 behind. Bat answers by moving the king from A5 to A6; then our hero slides the queen across the board, from E4 to B4.
With dungeon cunning, Bat brings the king to A7. With a steady hand, our hero brings the queen to B5, and bat's king advances from A7 to A8.
our hero advances the king from C6 to C7, while bat sets the king on A7, watching every square. Without hurry or fear, our hero places the queen on C6.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.