Battle chronicle
In the depths of Sewers, Alberto C. faces Centipede.
With an adventurer's precision, Alberto C. takes the rival rook on G1.
Centipede falls to Alberto C.'s mate. The legend grows.
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The battle, move by move
From E2 to D3, Alberto C.'s pawn swallows Centipede's knight.
From the dark, Centipede pushes the king to F8; then alberto C.'s knight takes E2, leaving G1 behind. Centipede answers by moving the rook from F6 to F5, and right after that alberto C. slides the knight across the board, from E2 to D4.
With dungeon cunning, Centipede brings the rook to A5. With a steady hand, Alberto C. brings the knight to C6, while centipede's rook advances from A5 to F5.
Alberto C. advances the bishop from F1 to E2, and centipede sets the bishop on E7, watching every square. Without hurry or fear, Alberto C. places the bishop on E3.
From the dark, Centipede pushes the bishop to D8. Alberto C. gives check with the bishop on C5.
Centipede moves the rook from F5 to C5 and topples Alberto C.'s bishop.
A clean strike: Alberto C.'s knight topples the bishop on D8.
With dungeon cunning, Centipede brings the rook to E5. With a steady hand, Alberto C. brings the knight to C6, and centipede's rook advances from E5 to E6.
Alberto C. advances the knight from C6 to D4, while centipede sets the rook on E7, watching every square. Without hurry or fear, Alberto C. places the knight on C6.
From the dark, Centipede pushes the rook to E6. A clean strike: Alberto C.'s knight topples the pawn on B4.
Centipede answers by moving the pawn from G4 to G3, and right after that alberto C. slides the knight across the board, from B1 to C3. With dungeon cunning, Centipede brings the pawn to G2.
With a steady hand, Alberto C. brings the rook to G1, while centipede's rook advances from E6 to E7. From G1 to G2, Alberto C.'s rook swallows Centipede's pawn.
Centipede sets the pawn on G4, watching every square; then without hurry or fear, Alberto C. places the knight on D5. From the dark, Centipede pushes the pawn to H3, and right after that alberto C.'s rook takes H2, leaving G2 behind.
Centipede captures the bishop on E2 and puts Alberto C. in check.
A clean strike: Alberto C.'s rook topples the rook on E2.
With dungeon cunning, Centipede brings the pawn to H4. With a steady hand, Alberto C. brings the knight to F6, and centipede's pawn advances from G4 to G3.
Alberto C. advances the knight from F6 to G4, while centipede sets the pawn on F5, watching every square. Without hurry or fear, Alberto C. places the knight on E5.
From the dark, Centipede pushes the pawn to H2; then alberto C.'s king takes D2, leaving E1 behind. Centipede answers by moving the pawn from G6 to G5.
From G6, Alberto C.'s knight forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G7. With a steady hand, Alberto C. brings the knight to E5, while centipede's king advances from G7 to H7.
Alberto C. advances the knight from E5 to F7, and centipede sets the pawn on H3, watching every square. Without hurry or fear, Alberto C. places the rook on E7.
From the dark, Centipede pushes the pawn to G2. By taking the pawn on G5, Alberto C. drives Centipede into check.
Centipede answers by moving the king from H7 to G6. A clean strike: Alberto C.'s knight topples the pawn on H3.
Centipede's pawn crowns on G1 and a hostile rook is born.
From H3 to G1, Alberto C.'s knight swallows Centipede's rook.
Centipede's pawn crowns on H1 and a hostile queen is born.
Check: Alberto C. tightens the net by bringing the rook to E6.
Centipede sets the king on G5, watching every square, and right after that without hurry or fear, Alberto C. places the king on C3. From the dark, Centipede pushes the queen to H5.
From D2, Alberto C.'s queen forces Centipede to defend.
Centipede answers by moving the king from G5 to G4, and right after that alberto C. slides the knight across the board, from G1 to E2. With dungeon cunning, Centipede brings the queen to F7.
Alberto C. gives check with the rook on G1.
Centipede's king advances from G4 to F3. From G3, Alberto C.'s rook forces Centipede to defend.
Centipede sets the king on F2, watching every square. Check: Alberto C. tightens the net by bringing the queen to E3.
From the dark, Centipede pushes the king to F1. Alberto C. gives check with the queen on F3.
Centipede answers by moving the king from F1 to E1. Mate. Alberto C.'s rook on G1 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 20 / 6
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 78% of the games on this floor.