Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the rook leaps from A3 to A1 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

With dungeon cunning, Giant Rat brings the pawn to C5. our hero claims the enemy pawn by landing on A5.

Giant Rat's knight advances from E5 to C6. our hero captures the enemy pawn: the rook leaps from A5 to A6.

Giant Rat sets the knight on B4, watching every square. our hero claims the enemy pawn by landing on D6.

Giant Rat gives check with the knight on C2.

our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from C2 to A1. our hero gives check with the rook on E6.

With dungeon cunning, Giant Rat brings the king to F7. our hero captures the enemy bishop: the rook leaps from E6 to E4.

Giant Rat's king advances from F7 to G6. our hero claims the enemy pawn by landing on F4.

Giant Rat sets the king on G7, watching every square. our hero captures the pawn on G4 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to F6. our hero claims the enemy pawn by landing on C4.

Giant Rat answers by moving the king from F6 to E7. our hero captures the enemy pawn: the rook leaps from C4 to C5.

With dungeon cunning, Giant Rat brings the king to E8. our hero gives check with the rook on E5.

Giant Rat's king advances from E8 to F8. our hero captures the enemy pawn: the rook leaps from E5 to E3.

Giant Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on A3. From the dark, Giant Rat pushes the king to G7.

our hero captures the enemy knight: the rook leaps from A3 to A1.

Giant Rat answers by moving the king from G7 to F8, while our hero slides the rook across the board, from A1 to A7. With dungeon cunning, Giant Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H4; then giant Rat's king advances from G8 to H8. our hero advances the pawn from H4 to H5, and right after that giant Rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Giant Rat pushes the king to F8, while our hero's pawn takes H7, leaving H6 behind.

Giant Rat answers by moving the king from F8 to E8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 35% of the games on this floor.

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