Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat advances its bishop to A3 and claims our rook.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Giant Rat's bishop advances from G4 to C8. From A1 to A3, our hero's rook swallows Giant Rat's pawn.
Giant Rat moves the bishop from D6 to A3 and topples our hero's rook.
A clean strike: our hero's pawn topples the bishop on A3.
From the dark, Giant Rat pushes the pawn to C5, and right after that our hero's bishop takes B2, leaving C1 behind. Giant Rat answers by moving the bishop from C8 to E6.
A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Giant Rat brings the king to F8. With a steady hand, our hero brings the king to E2, and giant Rat's king advances from F8 to G8.
our hero advances the king from E2 to F2, while giant Rat sets the bishop on G4, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Giant Rat pushes the king to F8. A clean strike: our hero's king topples the bishop on G4.
Giant Rat answers by moving the king from F8 to G8, and right after that our hero slides the king across the board, from G4 to F4. With dungeon cunning, Giant Rat brings the pawn to A4.
A clean strike: our hero's king topples the pawn on E4.
Giant Rat's king advances from G8 to F8. our hero advances the king from E4 to D5, and giant Rat sets the pawn on C3, watching every square.
A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Giant Rat pushes the pawn to C4. From D5 to C4, our hero's king swallows Giant Rat's pawn.
Giant Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from C4 to B4. Giant Rat's pawn reaches A5 and threatens our hero's king.
From B4 to A4, our hero's king swallows Giant Rat's pawn.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat's king advances from G8 to H7, while our hero advances the king from A4 to B4. Giant Rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A4; then from the dark, Giant Rat pushes the king to H7. our hero's pawn takes A5, leaving A4 behind, and right after that giant Rat answers by moving the king from H7 to G6.
our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to G5, while with a steady hand, our hero brings the pawn to A7.
Giant Rat's king advances from G5 to G4. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat sets the king on H4, watching every square. Without hurry or fear, our hero places the pawn on C4, and right after that from the dark, Giant Rat pushes the king to H5.
our hero's pawn takes C5, leaving C4 behind; then giant Rat answers by moving the king from H5 to H4. our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Giant Rat brings the king to G5, and with a steady hand, our hero brings the pawn to C7. Giant Rat's king advances from G5 to H6.
Promotion: on C8, our hero turns a pawn into a queen.
Giant Rat sets the king on H7, watching every square. our hero gives check with the queen on A7.
From the dark, Giant Rat pushes the king to H6. From C6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from H6 to G5, and our hero slides the bishop across the board, from E5 to H2. With dungeon cunning, Giant Rat brings the king to H5.
our hero gives check with the queen on F3.
Giant Rat's king advances from H5 to H6, and our hero advances the queen from A7 to F7. Giant Rat sets the king on G5, watching every square.
Check: our hero tightens the net by bringing the queen to G3.
From the dark, Giant Rat pushes the king to H6. our hero's queen takes G8, leaving F7 behind; then giant Rat answers by moving the king from H6 to H5.
Mate. our hero's queen on H8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 74% of the games on this floor.