Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from A5 to A4.

From B3 to A4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the knight from E5 to D7; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to E5.

From F4 to E5, our hero's pawn swallows Rat's knight.

Rat's king advances from E8 to D8. A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to D8; then our hero's king takes F3, leaving F2 behind.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from F3 to F4. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to G5, while rat's king advances from C8 to D7. our hero advances the king from G5 to F6, and rat sets the pawn on C3, watching every square.

A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Rat pushes the king to C8. From F6 to E6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from C8 to B7; then our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to E6, and rat's pawn advances from C7 to C6. our hero advances the pawn from E6 to E7, while rat sets the king on A7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to G5; then our hero's king takes C7, leaving D7 behind. Rat answers by moving the king from A7 to A6.

By taking the pawn on C6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to B6.

Rat's king advances from A7 to A8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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