Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero's king lands on H4 and defeats Giant Rat's knight!
our hero falls to Giant Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4. Giant Rat's knight reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that giant Rat's bishop advances from E4 to C2. our hero advances the king from E2 to F1; then giant Rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Giant Rat pushes the king to E6, and our hero's pawn takes H5, leaving H4 behind.
Giant Rat answers by moving the bishop from C2 to F5, while our hero slides the pawn across the board, from H5 to H6. Giant Rat gives check with the knight on H4.
With a steady hand, our hero brings the king to H2; then giant Rat's king advances from E6 to E5. our hero advances the pawn from H6 to H7.
Giant Rat's bishop falls on H7 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on G1. Giant Rat gives check with the knight on F3.
our hero's king takes G2, leaving G1 behind. Giant Rat's knight reaches H4 and threatens our hero's king.
our hero slides the king across the board, from G2 to H2; then with dungeon cunning, Giant Rat brings the bishop to E4. With a steady hand, our hero brings the king to G1, and right after that giant Rat's bishop advances from A3 to C1.
our hero advances the king from G1 to H2. Giant Rat's pawn reaches G3 and threatens our hero's king.
Without hurry or fear, our hero places the king on H3. From the dark, Giant Rat pushes the pawn to A4. our hero captures the enemy knight: the king leaps from H3 to H4.
Giant Rat answers by moving the bishop from E4 to D3, while our hero slides the king across the board, from H4 to G4. With dungeon cunning, Giant Rat brings the king to D4.
our hero captures the enemy pawn: the king leaps from G4 to F4.
Giant Rat's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on G3.
Giant Rat sets the bishop on B2, watching every square, and without hurry or fear, our hero places the king on F3. From the dark, Giant Rat pushes the pawn to C5, while our hero's king takes F4, leaving F3 behind.
Giant Rat answers by moving the bishop from D3 to B1, and our hero slides the king across the board, from F4 to F3. With dungeon cunning, Giant Rat brings the bishop to D3.
With a steady hand, our hero brings the king to F4, and right after that giant Rat's bishop advances from D3 to H7. our hero advances the king from F4 to F3; then giant Rat sets the bishop on C2, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the bishop to C1, and our hero's king takes E1, leaving E2 behind.
Giant Rat answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Giant Rat brings the pawn to C4.
With a steady hand, our hero brings the king to F3; then giant Rat's king advances from D4 to D3. our hero advances the king from F3 to F4, and right after that giant Rat sets the bishop on D1, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Giant Rat pushes the king to D4, while our hero's king takes F4, leaving G3 behind.
Giant Rat answers by moving the king from D4 to D5, and our hero slides the king across the board, from F4 to G3. With dungeon cunning, Giant Rat brings the king to C5.
With a steady hand, our hero brings the king to F4, and right after that giant Rat's pawn advances from A3 to A2. our hero advances the king from F4 to E4; then giant Rat sets the king on B4, watching every square.
Without hurry or fear, our hero places the king on D5. On A1, Giant Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from D5 to D6.
Giant Rat answers by moving the bishop from C1 to B2, while our hero slides the king across the board, from D6 to C6. With dungeon cunning, Giant Rat brings the pawn to C2.
With a steady hand, our hero brings the king to D5. Giant Rat's bishop reaches F3 and threatens our hero's king.
our hero advances the king from D5 to D6. On C1, Giant Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on C7. From the dark, Giant Rat pushes the pawn to C3, while our hero's king takes B6, leaving C7 behind.
Giant Rat answers by moving the bishop from F3 to E2, and our hero slides the king across the board, from B6 to A7. With dungeon cunning, Giant Rat brings the king to B3.
With a steady hand, our hero brings the king to B6, and right after that giant Rat's king advances from B3 to C4. our hero advances the king from B6 to A7; then giant Rat sets the queen on A5, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Giant Rat pushes the pawn to C2, and our hero's king takes A7, leaving B7 behind.
Giant Rat gives check with the queen on C7.
our hero claims the enemy pawn by landing on A6.
Giant Rat's edge falls on B4 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 92
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 8
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (92 moves) lasted longer than 91% of the games on this floor.