Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

A cruel blow: Giant Rat's knight captures our hero's queen on H8.

our hero falls to Giant Rat's mate. The dungeon does not forgive.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4; then giant Rat's king advances from E8 to D7. our hero advances the pawn from H4 to H5, and right after that giant Rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H6. Giant Rat gives check with the bishop on B4.

our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from H6 to H7.

Check from Giant Rat: the pawn plants itself on F3.

our hero claims the enemy pawn by landing on E3.

Giant Rat's pawn advances from D6 to D5. our hero advances the king from E3 to F4; then giant Rat sets the knight on F7, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Giant Rat pushes the bishop to A3. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Giant Rat's knight captures our hero's queen on H8.

our hero slides the king across the board, from G4 to G3. Giant Rat's bishop reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to F2; then giant Rat's knight advances from H8 to F7. our hero advances the king from F2 to E3, and right after that giant Rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Giant Rat pushes the bishop to B1. our hero claims the enemy pawn by landing on F3.

Giant Rat answers by moving the bishop from D6 to B8, and our hero slides the king across the board, from F3 to E3. With dungeon cunning, Giant Rat brings the king to C6.

With a steady hand, our hero brings the king to D2, and right after that giant Rat's bishop advances from B1 to E4. our hero advances the king from D2 to E3; then giant Rat sets the bishop on F3, watching every square.

our hero claims the enemy bishop by landing on F3.

From the dark, Giant Rat pushes the pawn to A4, and our hero's king takes E3, leaving F3 behind. Giant Rat answers by moving the knight from F7 to D8, while our hero slides the king across the board, from E3 to F3.

With dungeon cunning, Giant Rat brings the bishop to E5. With a steady hand, our hero brings the king to G4; then giant Rat's bishop advances from E5 to B2.

our hero advances the king from G4 to F5, and right after that giant Rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on F4.

Check from Giant Rat: the bishop plants itself on C1.

our hero's king takes F3, leaving F4 behind. Giant Rat answers by moving the bishop from C1 to B2, and our hero slides the king across the board, from F3 to F4.

With dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the king to E3, and right after that giant Rat's knight advances from D8 to E6.

our hero advances the king from E3 to D2. On A1, Giant Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on C2. Giant Rat's edge falls on C1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 9
First capture
move 5

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 58% of the games on this floor.

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