Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the king leaps from E2 to D1 and captures the enemy queen.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. A cruel blow: Centipede's rook captures our hero's pawn on G2.
our hero's king takes F1, leaving E1 behind. Centipede answers by moving the rook from G2 to G3. our hero captures the enemy rook: the pawn leaps from H2 to G3.
A cruel blow: Centipede's bishop captures our hero's pawn on C2.
With a steady hand, our hero brings the knight to E2, and right after that centipede's bishop advances from C2 to D3. our hero advances the king from F1 to E1; then centipede sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on G1. From the dark, Centipede pushes the pawn to C4, and our hero's knight takes H3, leaving G1 behind.
Centipede answers by moving the king from D8 to C8. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Centipede brings the king to C7. our hero captures the enemy pawn: the rook leaps from A1 to A6.
Centipede's king advances from C7 to B7. our hero advances the rook from A6 to A1, and right after that centipede sets the king on B6, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the bishop to F5, while our hero's pawn takes G4, leaving G3 behind.
Check from Centipede: the pawn plants itself on C3.
our hero slides the king across the board, from D2 to E1; then with dungeon cunning, Centipede brings the bishop to D3. With a steady hand, our hero brings the knight to F7, and right after that centipede's bishop advances from D3 to C2.
our hero captures the enemy pawn: the knight leaps from F7 to E5.
Centipede sets the pawn on D3, watching every square. From E3, our hero's bishop forces Centipede to defend.
From the dark, Centipede pushes the king to B7. our hero captures the pawn on A7 and leaves Centipede in check.
Centipede answers by moving the king from B7 to C8. our hero claims the enemy pawn by landing on D7.
With dungeon cunning, Centipede brings the knight to F5. our hero captures the enemy knight: the pawn leaps from G4 to F5.
Centipede gives check with the pawn on D2.
our hero advances the king from E1 to E2, and right after that centipede sets the bishop on A4, watching every square. Without hurry or fear, our hero places the rook on D4.
Check from Centipede: the bishop plants itself on B5.
our hero's king takes D1, leaving E2 behind. Centipede gives check with the bishop on E2.
our hero captures the enemy bishop: the king leaps from D1 to E2.
With dungeon cunning, Centipede brings the king to B7. With a steady hand, our hero brings the rook to C4. On D1, Centipede promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from E2 to D1.
Centipede sets the pawn on G6, watching every square. our hero claims the enemy pawn by landing on G6.
Centipede's pawn reaches C2 and threatens our hero's king.
our hero captures the enemy pawn: the rook leaps from C4 to C2.
Centipede answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to B7.
our hero's pawn crowns on G8 and becomes a queen.
Centipede's king advances from B7 to A6. our hero advances the queen from G8 to B3, and right after that centipede sets the king on A5, watching every square.
Without hurry or fear, our hero places the rook on B2. From the dark, Centipede pushes the king to A6. our hero delivers the final mate from A2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 27 / 2
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.