Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival queen on E1.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Centipede brings the bishop to G6. our hero captures the enemy pawn: the rook leaps from A6 to A7.
Centipede's pawn advances from E5 to E4. our hero advances the pawn from H2 to H3, and right after that centipede sets the bishop on F5, watching every square.
Without hurry or fear, our hero places the king on F1. Check from Centipede: the rook plants itself on F4.
our hero's king takes G1, leaving F1 behind. Centipede gives check with the rook on F1.
our hero slides the king across the board, from G1 to H2; then with dungeon cunning, Centipede brings the pawn to D3. our hero gives check with the rook on A8.
Centipede's king advances from E8 to F7. our hero advances the rook from A8 to A2; then centipede sets the king on F6, watching every square.
Without hurry or fear, our hero places the rook on D2. From the dark, Centipede pushes the pawn to E3. our hero captures the enemy pawn: the rook leaps from D2 to D3.
Check from Centipede: the rook plants itself on H1.
our hero claims the enemy rook by landing on H1.
Centipede's bishop falls on D3 and tears the rook from our hero.
With a steady hand, our hero brings the king to G1; then centipede's pawn advances from C5 to C4. our hero advances the pawn from G2 to G3, and right after that centipede sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the pawn to E2, while our hero's king takes F2, leaving G2 behind.
On E1, Centipede promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from F2 to E1.
With dungeon cunning, Centipede brings the bishop to E4. With a steady hand, our hero brings the king to E2, and right after that centipede's pawn advances from C3 to C2.
our hero advances the king from E2 to D2. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the bishop on D5, watching every square. Without hurry or fear, our hero places the king on D3, and from the dark, Centipede pushes the king to E6.
our hero's king takes D4, leaving D3 behind, while centipede answers by moving the bishop from D5 to F3. our hero slides the king across the board, from D4 to E3.
With dungeon cunning, Centipede brings the bishop to H5; then with a steady hand, our hero brings the king to F2. Centipede's king advances from E6 to E5, and right after that our hero advances the pawn from G3 to G4.
Centipede sets the pawn on G6, watching every square. our hero captures the enemy bishop: the pawn leaps from G4 to H5.
From the dark, Centipede pushes the knight to C6. our hero claims the enemy pawn by landing on G6.
Centipede answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to F4.
our hero's pawn crowns on G8 and becomes a queen.
Centipede's knight advances from C6 to D4. our hero gives check with the queen on F8.
Centipede sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on G2, and from the dark, Centipede pushes the pawn to D5.
Check: our hero tightens the net by bringing the queen to B4.
Centipede answers by moving the knight from F5 to D4. our hero gives check with the queen on D6.
With dungeon cunning, Centipede brings the king to F5. our hero captures the pawn on D5 and leaves Centipede in check.
Centipede's king advances from F5 to F6. our hero captures the knight on D4 and leaves Centipede in check.
Centipede sets the king on G6, watching every square. our hero gives check with the queen on E4.
From the dark, Centipede pushes the king to G7. our hero's queen takes F5, leaving E4 behind, and centipede answers by moving the king from G7 to H6.
our hero slides the king across the board, from G2 to G3. With dungeon cunning, Centipede brings the king to H5. our hero gives check with the queen on G4.
Centipede's king advances from H5 to H6; then our hero advances the pawn from H3 to H4. Centipede sets the king on G6, watching every square.
our hero captures the pawn on G5 and leaves Centipede in check.
From the dark, Centipede pushes the king to H7. our hero's pawn takes H5, leaving H4 behind, while centipede answers by moving the king from H7 to H8.
From H6, our hero's queen forces Centipede to defend.
With dungeon cunning, Centipede brings the king to G8. Check: our hero tightens the net by bringing the queen to G6.
Centipede's king advances from G8 to H8. our hero gives check with the queen on H6.
Centipede sets the king on G8, watching every square. From G5, our hero's queen forces Centipede to defend.
From the dark, Centipede pushes the king to F8. our hero's pawn takes H6, leaving H5 behind, and centipede answers by moving the king from F8 to F7.
our hero gives check with the queen on G7.
With dungeon cunning, Centipede brings the king to E8, and right after that with a steady hand, our hero brings the pawn to H7. Centipede's king advances from E8 to D8.
our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 26 / 5
- First capture
- move 0
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 92% of the games on this floor.