Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the knight from E7 to D5.

A clean strike: our hero's pawn topples the rook on G4.

With dungeon cunning, Centipede brings the knight to B4. With a steady hand, our hero brings the king to D1, and centipede's bishop advances from F5 to E6.

our hero advances the knight from G1 to F3, while centipede sets the pawn on D6, watching every square. From F3 to G5, our hero's knight swallows Centipede's pawn.

From the dark, Centipede pushes the king to E7; then our hero's pawn takes A3, leaving A2 behind. Centipede advances to C2 and claims our pawn.

From D1 to C2, our hero's king swallows Centipede's knight.

Centipede moves the bishop from E6 to G4 and topples our hero's pawn.

With a steady hand, our hero brings the knight to H7, while centipede's king advances from E7 to D7. our hero gives check with the knight on F8.

Centipede sets the king on C7, watching every square; then without hurry or fear, our hero places the knight on G6. From the dark, Centipede pushes the bishop to E6, and right after that our hero's knight takes F8, leaving G6 behind.

Centipede answers by moving the pawn from A6 to A5. By taking the bishop on E6, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to C6. From D8, our hero's knight forces Centipede to defend.

Centipede's king advances from C6 to B5. our hero advances the knight from D8 to B7. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the pawn on G6, watching every square. By taking the pawn on D6, our hero drives Centipede into check.

From the dark, Centipede pushes the king to C6. our hero's knight takes C4, leaving D6 behind, and right after that centipede answers by moving the king from C6 to D5.

Check: our hero tightens the net by bringing the knight to B6.

With dungeon cunning, Centipede brings the king to E6, while with a steady hand, our hero brings the knight to C8. Centipede's pawn advances from E5 to E4, and our hero advances the knight from C8 to B6.

Centipede gives check with the pawn on D3.

A clean strike: our hero's pawn topples the pawn on D3.

From the dark, Centipede pushes the king to F5. By taking the pawn on E4, our hero drives Centipede into check.

Centipede answers by moving the king from F5 to E6, while our hero slides the knight across the board, from B6 to C8. With dungeon cunning, Centipede brings the pawn to G5, and with a steady hand, our hero brings the knight to B6.

Centipede's pawn advances from G5 to G4, while our hero advances the knight from B6 to D5. Centipede sets the pawn on G3, watching every square.

From H2 to G3, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the pawn to C4. our hero's knight takes C3, leaving D5 behind, and right after that centipede answers by moving the king from E6 to F7.

our hero slides the knight across the board, from C3 to B5. With dungeon cunning, Centipede brings the king to G6, while with a steady hand, our hero brings the pawn to E5.

Centipede's king advances from G6 to H6, and our hero advances the pawn from E5 to E6. Centipede sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E7, and right after that from the dark, Centipede pushes the pawn to C3. Promotion: on E8, our hero turns a pawn into a queen.

Centipede answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Centipede brings the king to F6, and with a steady hand, our hero brings the bishop to F4. Centipede's king advances from F6 to G7, while our hero advances the rook from A1 to H1.

Centipede sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Centipede pushes the king to G6. our hero gives check with the queen on E6.

Centipede answers by moving the king from G6 to G7, and our hero slides the queen across the board, from E6 to F5. With dungeon cunning, Centipede brings the king to G8, while with a steady hand, our hero brings the rook to G1.

Centipede's king advances from G8 to H8, and our hero advances the queen from F5 to G5. Centipede sets the king on H7, watching every square.

Mate. our hero's rook on H1 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
17 / 2
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 81% of the games on this floor.

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