Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the king leaps from G4 to H3 and captures the enemy queen.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero advances the king from E1 to D2, and centipede sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on B3.
Centipede's rook reaches G2 and threatens our hero's king.
our hero's king takes E1, leaving D2 behind. Check from Centipede: the rook plants itself on E2.
A clean strike: our hero's king topples the rook on E2.
With dungeon cunning, Centipede brings the pawn to D5. With a steady hand, our hero brings the pawn to B4, and centipede's pawn advances from C5 to C4.
our hero advances the pawn from B4 to B5. Check from Centipede: the bishop plants itself on G4.
Without hurry or fear, our hero places the king on D2. Centipede gives check with the pawn on C3.
our hero's king takes D3, leaving D2 behind. Centipede's pawn reaches E4 and threatens our hero's king.
From D3 to D4, our hero's king swallows Centipede's pawn.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
With dungeon cunning, Centipede brings the king to D7. A clean strike: our hero's king topples the pawn on D5.
Centipede gives check with the bishop on F3.
our hero advances the king from D5 to C5; then centipede sets the bishop on E4, watching every square. A clean strike: our hero's pawn topples the pawn on A6.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the bishop to F5; then our hero's pawn takes A7, leaving A6 behind. Centipede moves the knight from C8 to A7 and topples our hero's pawn.
our hero slides the king across the board, from C5 to B6, and with dungeon cunning, Centipede brings the pawn to C2. From B6 to A7, our hero's king swallows Centipede's knight.
Centipede's king advances from D7 to C6, and right after that our hero advances the king from A7 to B8. Centipede sets the king on B5, watching every square; then without hurry or fear, our hero places the king on C7.
From the dark, Centipede pushes the king to B4, and right after that our hero's king takes D6, leaving C7 behind. Centipede answers by moving the bishop from F5 to D3.
our hero slides the king across the board, from D6 to E6. Centipede's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the king to F7, and centipede's queen advances from C1 to C5. From F7 to G7, our hero's king swallows Centipede's pawn.
Check from Centipede: the queen plants itself on D4.
Without hurry or fear, our hero places the king on H6. Centipede gives check with the queen on H8.
From H6 to G5, our hero's king swallows Centipede's pawn.
Centipede answers by moving the king from B4 to A4. our hero slides the king across the board, from G5 to F4, and with dungeon cunning, Centipede brings the bishop to A6.
With a steady hand, our hero brings the king to E4, while centipede's queen advances from H8 to B8. our hero advances the king from E4 to D5.
Centipede sets the queen on H2, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Centipede pushes the queen to B2, and right after that our hero's king takes C5, leaving C6 behind.
Centipede answers by moving the queen from B2 to H8. our hero slides the king across the board, from C5 to B6. Centipede's queen reaches D4 and threatens our hero's king.
A clean strike: our hero's king topples the bishop on A6.
Centipede's queen advances from D4 to E3; then our hero advances the king from A6 to B7. Centipede gives check with the queen on B3.
Without hurry or fear, our hero places the king on C6. From the dark, Centipede pushes the queen to G3; then our hero's king takes D5, leaving C6 behind.
Centipede answers by moving the king from A4 to A3. our hero slides the king across the board, from D5 to C4, and with dungeon cunning, Centipede brings the queen to G6.
With a steady hand, our hero brings the king to D5, while centipede's queen advances from G6 to H7. our hero advances the king from D5 to E6.
Centipede sets the king on B2, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Centipede pushes the king to C2, and right after that our hero's king takes G5, leaving F6 behind.
Centipede answers by moving the queen from H7 to D3. our hero slides the king across the board, from G5 to G4, while with dungeon cunning, Centipede brings the king to C3.
With a steady hand, our hero brings the king to F4, and centipede's king advances from C3 to D4. our hero advances the king from F4 to G4.
Centipede's queen reaches H3 and threatens our hero's king.
A clean strike: our hero's king topples the queen on H3.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 25 / 1
- First capture
- move 3
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 85% of the games on this floor.