Battle chronicle
The duel begins: our hero against Centipede on floor 6.
Centipede advances its knight to F5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
our hero advances the king from E1 to D2; then centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on B4.
From the dark, Centipede pushes the pawn to D6. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Centipede answers by moving the bishop from F5 to B1. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Centipede brings the knight to F5. With a steady hand, our hero brings the pawn to D7; then centipede's knight advances from F5 to E7.
our hero's pawn crowns on D8 and becomes a queen.
Centipede sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on D6. Check from Centipede: the rook plants itself on G2.
our hero's king takes E1, leaving D2 behind. Centipede answers by moving the bishop from B1 to E4, and our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Centipede brings the rook to C2. our hero claims the enemy pawn by landing on E5.
Check from Centipede: the bishop plants itself on D3.
our hero advances the king from F1 to E1; then centipede sets the bishop on F5, watching every square. our hero captures the bishop on F5 and leaves Centipede in check.
Centipede's knight falls on F5 and tears the queen from our hero.
our hero's king takes D1, leaving E1 behind. Check from Centipede: the knight plants itself on E3.
our hero slides the king across the board, from D1 to E1. Centipede gives check with the rook on C1.
With a steady hand, our hero brings the king to D2; then centipede's king advances from F7 to E6. our hero claims the enemy rook by landing on C1.
Centipede sets the king on F5, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the pawn to A5, while our hero's king takes D3, leaving D2 behind.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede answers by moving the king from F5 to F4; then our hero slides the king across the board, from D3 to C3. Check from Centipede: the knight plants itself on D5.
With a steady hand, our hero brings the king to D4. Centipede's pawn advances from G5 to G4.
our hero captures the enemy knight: the king leaps from D4 to D5.
Centipede sets the king on E3, watching every square. Without hurry or fear, our hero places the king on E5, and from the dark, Centipede pushes the king to D3.
our hero's king takes F4, leaving E5 behind. our hero activates Backstab and silently removes a threat from Centipede.
Centipede gives check with the pawn on G5.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Centipede brings the pawn to A4. With a steady hand, our hero brings the king to F4, and right after that centipede's pawn advances from A4 to A3.
our hero advances the king from F4 to E5. Centipede sets the king on C4, watching every square, while without hurry or fear, our hero places the king on E4.
From the dark, Centipede pushes the pawn to A2, and our hero's king takes E3, leaving E4 behind. On A1, Centipede promotes and gains a reinforcing queen.
our hero slides the king across the board, from E3 to D2, and right after that with dungeon cunning, Centipede brings the king to D4. With a steady hand, our hero brings the king to C2.
Centipede's queen reaches C3 and threatens our hero's king.
our hero advances the king from C2 to D1. Centipede sets the king on E5, watching every square, and without hurry or fear, our hero places the king on E2.
Centipede gives check with the queen on C4.
our hero's king takes E3, leaving E2 behind. Centipede's queen reaches B3 and threatens our hero's king.
our hero slides the king across the board, from E3 to D2. Check from Centipede: the queen plants itself on B4.
With a steady hand, our hero brings the king to D3, and right after that centipede's pawn advances from A7 to A6. our hero advances the king from D3 to C2.
Centipede's queen reaches C4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. Check from Centipede: the queen plants itself on B4.
our hero's king takes C2, leaving D2 behind. Centipede gives check with the queen on C4.
our hero slides the king across the board, from C2 to D2, and right after that with dungeon cunning, Centipede brings the king to E4. With a steady hand, our hero brings the king to D1.
Check from Centipede: the queen plants itself on B3.
our hero advances the king from D1 to D2. Centipede sets the king on E5, watching every square, and without hurry or fear, our hero places the king on E2.
Centipede's queen reaches C4 and threatens our hero's king.
our hero's king takes D2, leaving E2 behind.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 85
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 15 / 9
- First capture
- move 2
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 87% of the games on this floor.