Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero's pawn lands on A5 and defeats Centipede's pawn!

our hero falls to Centipede's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the king to D2, while centipede's pawn advances from E5 to E4.

our hero advances the king from D2 to C2, and centipede sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on B4.

Centipede's pawn reaches D3 and threatens our hero's king.

our hero's king takes C3, leaving C2 behind. Centipede answers by moving the king from E8 to F7.

A clean strike: our hero's pawn topples the pawn on A5.

With dungeon cunning, Centipede brings the king to F8. With a steady hand, our hero brings the king to C4. Centipede's pawn reaches E3 and threatens our hero's king.

our hero advances the king from C4 to B5. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on A6; then from the dark, Centipede pushes the knight to C8.

our hero's king takes B7, leaving A6 behind. Centipede's pawn crowns on D1 and a hostile queen is born.

our hero slides the pawn across the board, from A5 to A6. Check from Centipede: the queen plants itself on B3.

With a steady hand, our hero brings the king to C7. Centipede gives check with the queen on C3.

our hero advances the king from C7 to D8. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the bishop on B1, watching every square, and right after that without hurry or fear, our hero places the king on D7. From the dark, Centipede pushes the pawn to G6.

From D7 to D6, our hero's king swallows Centipede's pawn.

Centipede answers by moving the queen from C3 to C1. our hero slides the king across the board, from D6 to E6. Centipede's queen reaches C8 and threatens our hero's king.

With a steady hand, our hero brings the king to D6. Check from Centipede: the rook plants itself on D4.

our hero advances the king from D6 to E5. Centipede sets the queen on C3, watching every square; then without hurry or fear, our hero places the king on F6.

From the dark, Centipede pushes the queen to A3. A clean strike: our hero's king topples the pawn on G5.

Check from Centipede: the queen plants itself on A5.

our hero slides the king across the board, from G5 to F6. Checkmate: Centipede finishes our hero on D6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 5
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 29% of the games on this floor.

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