Battle chronicle

In the depths of Sewers, our hero faces Centipede.

Centipede advances its rook to B2 and claims our pawn.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero slides the king across the board, from E1 to D2. Check from Centipede: the rook plants itself on G2.

With a steady hand, our hero brings the king to C1. Centipede gives check with the rook on C2.

our hero advances the king from C1 to D1. Centipede moves the rook from C2 to B2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on C1. From the dark, Centipede pushes the rook to G2, and right after that our hero's king takes D1, leaving C1 behind.

Centipede answers by moving the bishop from F5 to G6; then our hero slides the king across the board, from D1 to E1. With dungeon cunning, Centipede brings the pawn to D3.

With a steady hand, our hero brings the king to F1, and centipede's rook advances from G2 to A2. our hero advances the king from F1 to E1, while centipede sets the bishop on F5, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Centipede pushes the bishop to E4; then our hero's king takes C1, leaving D1 behind.

Check from Centipede: the pawn plants itself on D2.

our hero slides the king across the board, from C1 to D1. Checkmate: Centipede finishes our hero on F3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
22 s
Moves
22
How it ended
checkmate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 1
First capture
move 3

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (22 moves) lasted longer than 9% of the games on this floor.

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