Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero's rook lands on A6 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

A clean strike: our hero's bishop topples the bishop on G5.

From the dark, Centipede pushes the pawn to E4. From A1 to A6, our hero's rook swallows Centipede's rook.

Centipede answers by moving the pawn from E4 to E3. A clean strike: our hero's rook topples the pawn on A7.

With dungeon cunning, Centipede brings the pawn to E5. With a steady hand, our hero brings the rook to A5, and centipede's knight advances from D4 to B3.

our hero advances the rook from A5 to B5, while centipede sets the knight on A1, watching every square. From B5 to C5, our hero's rook swallows Centipede's pawn.

From the dark, Centipede pushes the king to F7. A clean strike: our hero's rook topples the pawn on E5.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede answers by moving the pawn from D7 to D6. From E5 to E3, our hero's rook swallows Centipede's pawn.

Check from Centipede: the knight plants itself on C2.

With a steady hand, our hero brings the king to D2. Centipede's knight advances from C2 to B4. Check: our hero tightens the net by bringing the rook to E7.

Centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on D7. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

From the dark, Centipede pushes the king to G8; then our hero's rook takes B7, leaving D7 behind. Centipede answers by moving the knight from B4 to D5.

our hero slides the rook across the board, from B7 to D7, and with dungeon cunning, Centipede brings the knight to B4. With a steady hand, our hero brings the rook to B7, while centipede's king advances from G8 to F8.

A clean strike: our hero's rook topples the knight on B4.

Centipede sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to F4.

From the dark, Centipede pushes the king to G6, and right after that our hero's bishop takes H4, leaving G5 behind. Centipede answers by moving the king from G6 to H5.

our hero slides the bishop across the board, from H4 to G3, while with dungeon cunning, Centipede brings the king to G5. With a steady hand, our hero brings the king to E3, and centipede's king advances from G5 to G6.

our hero advances the king from E3 to E4. Centipede sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the king on F5.

Centipede gives check with the pawn on G6.

our hero's king takes F6, leaving F5 behind, while centipede answers by moving the king from H5 to H6. And it is checkmate: our hero ends the game on H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
44 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 33% of the games on this floor.

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