Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on E1 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3.
Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
From the dark, Rat pushes the knight to F8. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from F8 to E6; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to D7. our hero advances the pawn from F3 to F4.
Rat advances to F4 and claims our pawn.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E6.
A clean strike: our hero's pawn topples the pawn on G6.
Rat answers by moving the king from E6 to D7, and right after that our hero slides the pawn across the board, from G6 to G7. Rat's knight reaches G2 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, while rat's knight advances from G2 to E1. From F2 to E1, our hero's king swallows Rat's knight.
Rat sets the pawn on C6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to E6. our hero gives check with the queen on F7.
Rat answers by moving the king from D7 to D6. From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C7. From F8 to C5, our hero's queen swallows Rat's pawn.
Rat's king advances from C7 to D7. A clean strike: our hero's queen topples the pawn on A5.
Rat sets the pawn on C5, watching every square. From A5 to A3, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the pawn to E5. A clean strike: our hero's queen topples the pawn on C5.
Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G6, while rat's king advances from D7 to E8. our hero advances the pawn from G6 to G7, and rat sets the king on D8, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D7. From D5, our hero's queen forces Rat to defend.
Rat answers by moving the king from D7 to E8. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Rat brings the king to E7. our hero gives check with the queen on E6.
Rat's king advances from E7 to F8. From E8, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.