Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

Loading…

The battle, move by move

our hero's knight takes E2, leaving G1 behind. Bat answers by moving the pawn from C5 to C4; then our hero slides the knight across the board, from E2 to G3.

With dungeon cunning, Bat brings the pawn to E3. From F2 to E3, our hero's pawn swallows Bat's pawn.

Bat's rook advances from D5 to D2. A clean strike: our hero's king topples the rook on D2.

Bat gives check with the pawn on C3.

From D2 to C3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the king to F8; then our hero's knight takes E4, leaving G3 behind. Bat answers by moving the pawn from H6 to H5.

From E4 to D6, our hero's knight swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to B3, while bat's king advances from F8 to G7.

From D6 to B7, our hero's knight swallows Bat's pawn.

Bat sets the king on F6, watching every square; then without hurry or fear, our hero places the knight on D8. From the dark, Bat pushes the pawn to E4, and right after that our hero's knight takes C6, leaving D8 behind.

Bat answers by moving the pawn from H5 to H4; then our hero slides the knight across the board, from C6 to D4. With dungeon cunning, Bat brings the king to G7.

From F5, our hero's knight forces Bat to defend.

Bat's king advances from G7 to G6. By taking the pawn on H4, our hero drives Bat into check.

Bat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the knight on G2. From the dark, Bat pushes the king to G6.

From F4, our hero's knight forces Bat to defend.

Bat answers by moving the king from G6 to F7. From B3 to A3, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to B4, while bat's king advances from F8 to E8.

our hero advances the king from B4 to B5, and bat sets the king on F8, watching every square. A clean strike: our hero's king topples the pawn on B6.

From the dark, Bat pushes the king to G8, and right after that our hero's king takes C5, leaving B6 behind. Bat answers by moving the king from G8 to G7; then our hero slides the king across the board, from C5 to D4.

With dungeon cunning, Bat brings the king to H7. From D4 to E4, our hero's king swallows Bat's pawn.

Bat's king advances from H7 to H8. our hero advances the king from E4 to D5, while bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the king to G7; then our hero's pawn takes C5, leaving C4 behind.

Bat answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the king to C5, while bat's king advances from E7 to F8. our hero advances the king from C5 to D6, and bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Bat pushes the king to F6. Promotion: on C8, our hero turns a pawn into a queen.

Bat answers by moving the king from F6 to G7; then our hero slides the queen across the board, from C8 to E6. With dungeon cunning, Bat brings the king to H8.

With a steady hand, our hero brings the queen to E7, and bat's king advances from H8 to G8. our hero advances the knight from F4 to H5, while bat sets the king on H8, watching every square.

our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

More from floor 4