Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug advances its knight to D2 and claims our bishop.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from C2 to B3.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the pawn to D3, and right after that slug's pawn advances from E4 to E3.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug sets the pawn on F5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to F7.

our hero captures the enemy pawn: the pawn leaps from E4 to F5.

Slug answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the knight to E4. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug's knight advances from E4 to F6. our hero advances the knight from G1 to F3, and right after that slug sets the knight on D5, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the knight to C3. our hero claims the enemy pawn by landing on C2.

Slug answers by moving the knight from C3 to B1, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from F8 to G7. our hero gives check with the pawn on F6.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to G6, and our hero's knight takes F3, leaving D4 behind.

Slug answers by moving the knight from B1 to C3, while our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Slug brings the knight to B1.

From E5, our hero's knight forces Slug to defend.

Slug's king advances from G6 to F5. our hero advances the knight from E5 to C4, and right after that slug sets the king on G6, watching every square.

our hero captures the enemy pawn: the knight leaps from C4 to B6.

From the dark, Slug pushes the king to F7, while our hero's knight takes C4, leaving B6 behind. Slug answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from B5 to B6.

A cruel blow: Slug's knight captures our hero's bishop on D2.

our hero claims the enemy knight by landing on D2.

Slug's king advances from F8 to E8. our hero advances the pawn from B6 to B7; then slug sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to C7, and our hero's pawn takes G7, leaving G6 behind.

Slug answers by moving the king from C7 to B8. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Slug brings the king to C7. our hero's pawn crowns on B8 and becomes a queen.

Slug's king advances from C7 to D7. our hero gives check with the queen on B7.

Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to E6.

our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from E6 to E5, and our hero slides the queen across the board, from F8 to D8. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the queen to E7, and right after that slug's king advances from F5 to F4. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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