Battle chronicle
A new legend is written: Ruben V. challenges Giant Rat on floor 5.
Ruben V.'s rook lands on C1 and defeats Giant Rat's queen!
The duel ends in a draw: Ruben V. and Giant Rat withdraw.
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The battle, move by move
Ruben V. claims the enemy bishop by landing on A3.
With dungeon cunning, Giant Rat brings the pawn to D5. Ruben V. captures the enemy pawn: the rook leaps from A3 to A5.
Giant Rat's king advances from E8 to F7. Ruben V. claims the enemy pawn by landing on A6.
Giant Rat sets the bishop on F3, watching every square. Check: Ruben V. tightens the net by bringing the rook to A7.
From the dark, Giant Rat pushes the king to G6. Ruben V. claims the enemy bishop by landing on F3.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat answers by moving the pawn from D5 to D4; then ruben V. slides the rook across the board, from A7 to E7. With dungeon cunning, Giant Rat brings the king to G5.
Ruben V. captures the knight on E5 and leaves Giant Rat in check.
Giant Rat's king advances from G5 to G6. Ruben V. captures the enemy pawn: the pawn leaps from F3 to G4.
Giant Rat sets the king on F6, watching every square. Without hurry or fear, Ruben V. places the rook on C5, and from the dark, Giant Rat pushes the pawn to C3.
Ruben V. captures the pawn on C6 and leaves Giant Rat in check.
Giant Rat answers by moving the king from F6 to E7, and right after that ruben V. slides the bishop across the board, from F1 to B5. With dungeon cunning, Giant Rat brings the king to D8.
From D6, Ruben V.'s rook forces Giant Rat to defend.
Giant Rat's king advances from D8 to C7. Ruben V. claims the enemy pawn by landing on D4.
Giant Rat sets the king on B6, watching every square. Without hurry or fear, Ruben V. places the bishop on E8, while from the dark, Giant Rat pushes the pawn to E2.
Ruben V. claims the enemy pawn by landing on E2.
Giant Rat answers by moving the king from B6 to A7; then ruben V. slides the pawn across the board, from H2 to H4. With dungeon cunning, Giant Rat brings the king to B8, and right after that with a steady hand, Ruben V. brings the pawn to H5.
Giant Rat's king advances from B8 to A8; then ruben V. advances the pawn from H5 to H6. Giant Rat sets the pawn on C2, watching every square.
Without hurry or fear, Ruben V. places the rook on C4. On C1, Giant Rat promotes and gains a reinforcing queen.
Ruben V. captures the enemy queen: the rook leaps from C4 to C1.
Giant Rat answers by moving the king from A8 to B7, and right after that ruben V. slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to A7.
Ruben V.'s pawn crowns on H8 and becomes a queen.
Giant Rat's king advances from A7 to A8, and right after that ruben V. advances the queen from H8 to E5. Giant Rat sets the king on B7, watching every square.
From H7, Ruben V.'s rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to A8. Ruben V.'s rook takes C7, leaving C1 behind, and giant Rat answers by moving the king from A8 to B8.
Ruben V. gives check with the queen on B5.
With dungeon cunning, Giant Rat brings the king to A8, and right after that with a steady hand, Ruben V. brings the rook to B7.
Draw. The dungeon keeps the names of Ruben V. and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 24 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 468 finished games (236 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.