Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's queen lands on C3 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to D8. A clean strike: our hero's rook topples the pawn on A7.
Bat's king advances from E8 to F8. our hero advances the rook from A7 to C7, and bat sets the pawn on E3, watching every square.
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Bat pushes the king to E8, and right after that our hero's rook takes A7, leaving C7 behind. Bat answers by moving the rook from H6 to E6; then our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the king to E2, and bat's pawn advances from D5 to D4.
our hero advances the rook from A7 to A3, while bat sets the king on F7, watching every square. From A7, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to G8; then our hero's rook takes A6, leaving A7 behind. Bat's pawn reaches D3 and threatens our hero's king.
our hero slides the king across the board, from E2 to D2, and with dungeon cunning, Bat brings the pawn to D5. A clean strike: our hero's rook topples the pawn on B6.
Bat's king advances from G8 to F7. our hero advances the rook from B6 to B3, and bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the knight to F7, and right after that our hero's rook takes B5, leaving B3 behind.
Bat answers by moving the rook from E6 to A6. A clean strike: our hero's rook topples the pawn on C5.
With dungeon cunning, Bat brings the rook to F6. From C5 to D5, our hero's rook swallows Bat's pawn.
Bat's knight advances from F7 to G5. By taking the knight on G5, our hero drives Bat into check.
Bat sets the rook on G6, watching every square, and right after that without hurry or fear, our hero places the rook on E5. Bat's rook reaches C6 and threatens our hero's king.
our hero's king takes D2, leaving C3 behind. Bat answers by moving the rook from C6 to A6. From E5 to E4, our hero's rook swallows Bat's pawn.
Bat gives check with the rook on A2.
A clean strike: our hero's king topples the pawn on D3.
Bat's rook advances from A2 to B2. our hero gives check with the rook on G4.
Bat sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on E4. Bat gives check with the rook on B3.
our hero's king takes D4, leaving D3 behind. Bat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from E4 to E5.
Check from Bat: the rook plants itself on B4.
With a steady hand, our hero brings the king to D5. Bat moves the rook from B4 to G4 and topples our hero's rook.
our hero advances the pawn from E5 to E6. Bat advances to G3 and claims our pawn.
Without hurry or fear, our hero places the king on D6. From the dark, Bat pushes the king to G8; then our hero's pawn takes E7, leaving E6 behind.
Bat answers by moving the king from G8 to F7, and right after that our hero slides the king across the board, from D6 to D7. With dungeon cunning, Bat brings the rook to G6.
Promotion: on E8, our hero turns a pawn into a queen.
Bat's king advances from F7 to G7. our hero advances the queen from E8 to D8, and bat sets the rook on F6, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Bat pushes the rook to F3. our hero gives check with the queen on D4.
Bat answers by moving the king from G7 to G6; then our hero slides the king across the board, from E7 to E6. With dungeon cunning, Bat brings the king to H5.
With a steady hand, our hero brings the king to E5, and bat's king advances from H5 to G6. our hero advances the king from E5 to E4, while bat sets the rook on G3, watching every square.
Without hurry or fear, our hero places the queen on E5. From the dark, Bat pushes the rook to C3.
A clean strike: our hero's queen topples the rook on C3.
Bat answers by moving the king from G6 to F7, and right after that our hero slides the queen across the board, from C3 to E5. With dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the king to F4, while bat's king advances from G6 to H6. our hero advances the queen from E5 to F5, and bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to H6, and right after that our hero's king takes H4, leaving G4 behind.
Bat answers by moving the king from H6 to G7; then our hero slides the queen across the board, from F5 to F4. With dungeon cunning, Bat brings the king to G6.
our hero gives check with the queen on D6.
Bat's king advances from G6 to F5. From D5, our hero's queen forces Bat to defend.
Bat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to H7; then our hero's king takes G5, leaving G4 behind.
Bat answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from G5 to G6.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 51 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.