Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's rook lands on B4 and defeats Bat's rook!

Out of time, our hero loses to Bat.

Loading…

The battle, move by move

our hero advances the pawn from F2 to F3; then bat sets the rook on H4, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the knight to A5, and our hero's knight takes F3, leaving G1 behind. A cruel blow: Bat's rook captures our hero's pawn on E4.

our hero slides the pawn across the board, from D2 to D4, and right after that with dungeon cunning, Bat brings the king to D8. our hero gives check with the bishop on G5.

Bat's king advances from D8 to D7. our hero captures the pawn on E5 and leaves Bat in check.

Bat sets the king on E8, watching every square, and without hurry or fear, our hero places the knight on C6. A cruel blow: Bat's knight captures our hero's knight on C6.

our hero claims the enemy pawn by landing on C5.

Bat's pawn falls on C5 and tears the pawn from our hero.

our hero slides the pawn across the board, from B2 to B4. A cruel blow: Bat's rook captures our hero's pawn on B4.

With a steady hand, our hero brings the pawn to A3, and right after that bat's rook advances from B4 to D4. our hero advances the rook from A1 to B1; then bat sets the rook on B4, watching every square.

our hero claims the enemy rook by landing on B4.

From the dark, Bat pushes the king to D7. Check: our hero tightens the net by bringing the rook to B7.

Bat answers by moving the king from D7 to E6. our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Bat brings the pawn to D4. our hero captures the enemy pawn: the rook leaps from A7 to A4.

Bat's pawn advances from D4 to D3. Check: our hero tightens the net by bringing the rook to E4.

Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Bat pushes the knight to D4.

our hero claims the enemy knight by landing on D4.

Bat answers by moving the king from D7 to E8. our hero captures the enemy pawn: the pawn leaps from C2 to D3.

A cruel blow: Bat's pawn captures our hero's rook on D4.

With a steady hand, our hero brings the pawn to A5, and right after that bat's king advances from E8 to F8. our hero advances the pawn from A5 to A6; then bat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the king to H8. our hero's pawn crowns on A8 and becomes a queen.

Bat answers by moving the king from H8 to G7, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the pawn to E5; then bat's king advances from F7 to E6. our hero claims the enemy pawn by landing on D6.

Bat's king falls on D6 and tears the pawn from our hero.

From D8, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to C6. Check: our hero tightens the net by bringing the queen to F6.

Bat answers by moving the king from C6 to D7. our hero gives check with the queen on E7.

With dungeon cunning, Bat brings the king to C6.

Out of time, our hero loses to Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
11 min 55 s
Moves
58
How it ended
time out
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
15 / 12
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 45% of the games on this floor.

More from floor 4