Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy knight.

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

From the dark, Slug pushes the bishop to C6, while our hero's bishop takes F4, leaving C1 behind. Slug answers by moving the bishop from C6 to B7.

our hero captures the enemy pawn: the bishop leaps from F4 to D6.

With dungeon cunning, Slug brings the pawn to F5. our hero claims the enemy pawn by landing on C5.

Slug's pawn advances from C3 to C2. our hero captures the enemy pawn: the bishop leaps from C5 to B6.

On C1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on E2. Check from Slug: the bishop plants itself on F3.

our hero's king takes F2, leaving E2 behind. Slug gives check with the queen on D2.

our hero slides the king across the board, from F2 to G3. Slug's pawn reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to H4; then slug's king advances from E8 to F7. our hero advances the bishop from B6 to C7, and right after that slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on F4.

Check from Slug: the queen plants itself on D5.

our hero slides the king across the board, from G5 to H4; then with dungeon cunning, Slug brings the queen to A8. With a steady hand, our hero brings the bishop to G3, and right after that slug's queen advances from A8 to G8.

our hero advances the king from H4 to H5; then slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on B4.

From the dark, Slug pushes the king to F6, and our hero's king takes H6, leaving H5 behind. Slug answers by moving the bishop from F3 to H1, while our hero slides the king across the board, from H6 to H5.

Mate. Slug closes the net and our hero falls on G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
36
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (36 moves) lasted longer than 18% of the games on this floor.

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