Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's bishop lands on F6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from E7 to E5. our hero advances the bishop from C1 to B2, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from C6 to C5. our hero advances the knight from G1 to F3; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the knight to F6. our hero captures the pawn on E5 and leaves Rat in check.
Rat answers by moving the king from F7 to G7. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the knight to E5; then rat's pawn advances from G6 to G5.
our hero advances the bishop from C7 to D8, and right after that rat sets the king on H7, watching every square. our hero captures the enemy knight: the bishop leaps from D8 to F6.
From the dark, Rat pushes the king to G8, while our hero's knight takes G4, leaving E5 behind. Rat answers by moving the king from G8 to H7, and our hero slides the knight across the board, from G4 to E5.
With dungeon cunning, Rat brings the pawn to G4. our hero claims the enemy pawn by landing on G4.
Rat's king advances from H7 to G8. our hero gives check with the knight on H6.
Rat sets the king on F8, watching every square. Mate. our hero's rook on B8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.