Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from C5 to A3 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero advances the knight from G1 to H3, while bat sets the rook on F6, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Bat pushes the king to D7; then our hero's bishop takes B2, leaving C1 behind. Bat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from F2 to F4.

our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the rook to F5, while with a steady hand, our hero brings the knight to F3. Bat's pawn advances from E5 to E4, and our hero advances the knight from F3 to G5.

Bat sets the rook on F8, watching every square. Without hurry or fear, our hero places the pawn on D3, and right after that from the dark, Bat pushes the rook to F5.

From D3 to E4, our hero's pawn swallows Bat's pawn.

Bat moves the rook from F5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D5.

With dungeon cunning, Bat brings the pawn to A3. From B2 to A3, our hero's bishop swallows Bat's pawn.

Bat's rook advances from F4 to D4, while our hero advances the knight from G5 to E6. Bat sets the rook on H4, watching every square.

Without hurry or fear, our hero places the king on F2; then from the dark, Bat pushes the rook to D4. our hero's king takes F3, leaving F2 behind, and right after that bat answers by moving the pawn from A7 to A5.

our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the rook to A4, while with a steady hand, our hero brings the pawn to G5.

Bat captures the bishop on A3 and puts our hero in check.

our hero advances the king from F3 to F4; then bat sets the rook on B3, watching every square. Without hurry or fear, our hero places the pawn on G6, and right after that from the dark, Bat pushes the rook to B1.

our hero's pawn takes G7, leaving G6 behind. Check from Bat: the rook plants itself on B4.

our hero slides the king across the board, from F4 to F5. With dungeon cunning, Bat brings the king to F7, and with a steady hand, our hero brings the king to G5.

Bat's pawn advances from B6 to B5, while our hero advances the king from G5 to H6. Bat sets the king on G8, watching every square.

Without hurry or fear, our hero places the knight on F4; then from the dark, Bat pushes the rook to E4. our hero's knight takes G6, leaving F4 behind, and right after that bat answers by moving the rook from E4 to A4.

our hero gives check with the knight on E7.

With dungeon cunning, Bat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.

Bat advances to E7 and claims our knight.

Check: our hero tightens the net by bringing the queen to E6.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat sets the king on D8, watching every square. our hero gives check with the queen on B6.

From the dark, Bat pushes the king to C8; then our hero's pawn takes D6, leaving D5 behind. Bat moves the knight from B7 to D6 and topples our hero's pawn.

A clean strike: our hero's queen topples the knight on D6.

With dungeon cunning, Bat brings the rook to A3. By taking the pawn on C5, our hero drives Bat into check.

Bat's king advances from C8 to B7. A clean strike: our hero's queen topples the rook on A3.

Bat sets the king on C8, watching every square. From A3 to A5, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the king to B8. By taking the pawn on B5, our hero drives Bat into check.

Bat answers by moving the king from B8 to A8. our hero slides the pawn across the board, from C2 to C4, while with dungeon cunning, Bat brings the king to A7.

With a steady hand, our hero brings the pawn to C5, and bat's king advances from A7 to A8. our hero advances the pawn from C5 to C6.

Bat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the pawn on C7. From the dark, Bat pushes the king to A8.

Promotion: on C8, our hero turns a pawn into a queen.

Bat answers by moving the king from A8 to A7. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
14 / 8
First capture
move 7
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 72% of the games on this floor.

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