Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on A4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy rook by landing on A4.
From the dark, Bat pushes the king to E7. our hero captures the enemy pawn: the rook leaps from A4 to E4.
Bat answers by moving the pawn from B6 to B5, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Bat brings the knight to F4.
With a steady hand, our hero brings the king to D2. A cruel blow: Bat's knight captures our hero's pawn on G2.
our hero advances the pawn from B2 to B3, and right after that bat sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on G4.
From the dark, Bat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.
Bat answers by moving the knight from G2 to F4, and our hero slides the rook across the board, from G4 to H4. With dungeon cunning, Bat brings the pawn to H5.
our hero claims the enemy pawn by landing on B5.
Bat's king advances from F7 to F6. our hero advances the pawn from B5 to B6; then bat sets the knight on E6, watching every square.
our hero claims the enemy pawn by landing on H5.
From the dark, Bat pushes the knight to C7. our hero captures the enemy knight: the pawn leaps from B6 to C7.
Bat answers by moving the king from F6 to E7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Bat brings the pawn to B5. From C7, our hero's queen forces Bat to defend.
Bat's king advances from E7 to F6. our hero captures the pawn on D6 and leaves Bat in check.
Bat sets the king on G7, watching every square. our hero captures the pawn on E5 and leaves Bat in check.
From the dark, Bat pushes the king to F7. our hero claims the enemy pawn by landing on B5.
Bat answers by moving the king from F7 to E7, and our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Bat brings the king to D8.
With a steady hand, our hero brings the queen to B7, and right after that bat's king advances from D8 to E8. Mate. our hero's rook on H8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 19% of the games on this floor.