Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat moves its king from D7 to D6 and topples our hero's rook!

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the rook from H6 to H8. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the rook to H5. our hero captures the enemy pawn: the rook leaps from A4 to A7.

Bat's rook advances from H5 to G5. our hero advances the king from E1 to F1, and right after that bat sets the king on D7, watching every square.

our hero captures the knight on B7 and leaves Bat in check.

From the dark, Bat pushes the king to C6. our hero captures the pawn on B6 and leaves Bat in check.

Bat answers by moving the king from C6 to D7. our hero captures the pawn on D6 and leaves Bat in check.

A cruel blow: Bat's king captures our hero's rook on D6.

With a steady hand, our hero brings the pawn to H4, and right after that bat's rook advances from G5 to H5. our hero advances the king from F1 to F2; then bat sets the rook on H6, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the pawn to E3, and our hero's king takes F3, leaving G3 behind.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the king from D6 to D7, and right after that our hero slides the king across the board, from F3 to G3. With dungeon cunning, Bat brings the king to D6; then with a steady hand, our hero brings the king to G4.

Bat's king advances from D6 to E7, and right after that our hero advances the king from G4 to G5. Bat sets the rook on B6, watching every square.

Without hurry or fear, our hero places the pawn on H5, while from the dark, Bat pushes the king to F7. our hero's knight takes F3, leaving G1 behind, and bat answers by moving the king from F7 to E8.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

With dungeon cunning, Bat brings the rook to E6, and right after that with a steady hand, our hero brings the knight to D3. Bat's pawn advances from C5 to C4; then our hero advances the knight from D3 to C5.

Bat sets the king on D8, watching every square. our hero captures the rook on E6 and leaves Bat in check.

From the dark, Bat pushes the king to C8. our hero's pawn takes H6, leaving H5 behind, while bat answers by moving the king from C8 to D7.

our hero slides the king across the board, from G5 to F5. With dungeon cunning, Bat brings the king to E8; then with a steady hand, our hero brings the pawn to H7.

Bat's king advances from E8 to D7. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on E7, watching every square. From H7, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to D6. our hero delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
13 / 5
First capture
move 1
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 34% of the games on this floor.

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