Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's rook lands on A3 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat answers by moving the bishop from E4 to G6. our hero captures the enemy pawn: the rook leaps from A3 to A5.
With dungeon cunning, Giant Rat brings the king to D7. our hero claims the enemy pawn by landing on A6.
Giant Rat's king advances from D7 to C7. Check: our hero tightens the net by bringing the rook to A7.
Giant Rat sets the king on D8, watching every square. our hero gives check with the rook on A8.
From the dark, Giant Rat pushes the king to C7, and our hero's rook takes G8, leaving A8 behind. Giant Rat answers by moving the bishop from G6 to C2.
Check: our hero tightens the net by bringing the rook to G7.
With dungeon cunning, Giant Rat brings the knight to F7. our hero captures the knight on F7 and leaves Giant Rat in check.
Giant Rat's king advances from C7 to D8. our hero claims the enemy pawn by landing on F4.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat sets the bishop on D3, watching every square. Check: our hero tightens the net by bringing the rook to F8.
From the dark, Giant Rat pushes the king to C7. our hero gives check with the rook on F7.
Giant Rat answers by moving the king from C7 to B8; then our hero slides the king across the board, from E1 to D1. Giant Rat gives check with the bishop on C2.
our hero claims the enemy bishop by landing on C2.
Giant Rat's pawn advances from C6 to C5. our hero gives check with the rook on F8.
Giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on F6, and from the dark, Giant Rat pushes the king to A8.
our hero captures the enemy pawn: the rook leaps from F6 to D6.
Giant Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the rook across the board, from D6 to C6. With dungeon cunning, Giant Rat brings the pawn to E2.
our hero captures the enemy pawn: the king leaps from C2 to C3.
Giant Rat's king advances from A8 to B7. our hero claims the enemy pawn by landing on C5.
Giant Rat sets the king on A7, watching every square. our hero gives check with the rook on A5.
From the dark, Giant Rat pushes the king to B8. our hero claims the enemy pawn by landing on E2.
Giant Rat answers by moving the king from B8 to B7. Check: our hero tightens the net by bringing the rook to B5.
With dungeon cunning, Giant Rat brings the king to C6, and right after that with a steady hand, our hero brings the pawn to G4. Giant Rat's king advances from C6 to C7; then our hero advances the pawn from G4 to G5.
Giant Rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on G6, and from the dark, Giant Rat pushes the king to E6.
our hero's pawn takes G7, leaving G6 behind, while giant Rat answers by moving the king from E6 to F7. From B7, our hero's rook forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to E8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 31 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 54% of the games on this floor.