Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's rook lands on A4 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D4. Bat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy rook: the rook leaps from A1 to A4.
Bat's king advances from E8 to E7. our hero advances the pawn from H2 to H4, and right after that bat sets the pawn on E4, watching every square.
our hero captures the pawn on E4 and leaves Bat in check.
From the dark, Bat pushes the king to D8, while our hero's rook takes E3, leaving E4 behind. Bat answers by moving the knight from D5 to E7.
our hero captures the enemy pawn: the rook leaps from E3 to D3.
With dungeon cunning, Bat brings the pawn to D5. our hero claims the enemy pawn by landing on H6.
Bat's knight advances from E7 to G8. our hero advances the bishop from H6 to C1; then bat sets the knight on H6, watching every square.
Without hurry or fear, our hero places the pawn on H5. our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the king to D7. our hero captures the pawn on D5 and leaves Bat in check.
Bat answers by moving the king from D7 to C6, and right after that our hero slides the rook across the board, from D5 to D8. With dungeon cunning, Bat brings the pawn to B5; then with a steady hand, our hero brings the pawn to H6.
Bat's pawn advances from B7 to B6, and right after that our hero advances the pawn from H6 to H7. Bat sets the king on B7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Bat pushes the king to C6. our hero's queen takes B2, leaving H8 behind, and bat answers by moving the pawn from B5 to B4.
Check: our hero tightens the net by bringing the rook to C8.
With dungeon cunning, Bat brings the king to D5, and right after that with a steady hand, our hero brings the bishop to E3. Bat's pawn advances from B6 to B5.
our hero captures the pawn on C5 and leaves Bat in check.
Bat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on B4.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the king to E7. our hero gives check with the bishop on G5.
Bat answers by moving the king from E7 to F7. our hero slides the queen across the board, from B4 to E4; then with dungeon cunning, Bat brings the king to G8.
Check: our hero tightens the net by bringing the rook to C8.
Bat's king advances from G8 to F7. our hero gives check with the queen on F5.
Bat sets the king on G7, watching every square. From C7, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to G8. Check: our hero tightens the net by bringing the queen to E6.
Bat answers by moving the king from G8 to H8. our hero gives check with the queen on H6.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the bishop to F6.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 59 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.