Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat moves its king from D6 to C7 and topples our hero's rook!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's rook topples the rook on A4.
With dungeon cunning, Bat brings the pawn to E3. Check: our hero tightens the net by bringing the rook to A8.
Bat's king advances from E8 to F7. our hero advances the rook from A8 to D8, while bat sets the king on G7, watching every square.
From D8 to D6, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the king to H8. A clean strike: our hero's rook topples the knight on D5.
Bat answers by moving the pawn from E3 to E2. From E1 to E2, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to E4. A clean strike: our hero's bishop topples the pawn on H6.
Bat's pawn advances from C5 to C4. our hero advances the rook from D5 to D7, and bat sets the pawn on C3, watching every square.
A clean strike: our hero's rook topples the pawn on B7.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to G8. From B8, our hero's rook forces Bat to defend.
Bat answers by moving the king from G8 to F7. Check: our hero tightens the net by bringing the rook to F8.
With dungeon cunning, Bat brings the king to G6, and with a steady hand, our hero brings the bishop to C1. Bat's pawn advances from C3 to C2, while our hero advances the rook from F8 to E8.
Bat sets the king on F7, watching every square. From E8 to E4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the king to G7. our hero's rook takes C4, leaving E4 behind, and right after that bat answers by moving the king from G7 to G8.
From C4 to C2, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the king to H7. Check: our hero tightens the net by bringing the rook to C7.
Bat's king advances from H7 to G6, and our hero advances the pawn from H2 to H4. Bat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on H5, and right after that from the dark, Bat pushes the king to E6. our hero's pawn takes H6, leaving H5 behind; then bat answers by moving the king from E6 to E5.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to D5. Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from D5 to D6. Check: our hero tightens the net by bringing the bishop to A3.
Bat advances to C7 and claims our rook.
our hero gives check with the queen on H7.
From the dark, Bat pushes the king to B6. From H6, our hero's queen forces Bat to defend.
Bat answers by moving the king from B6 to B5. Check: our hero tightens the net by bringing the queen to H5.
With dungeon cunning, Bat brings the king to B6, while with a steady hand, our hero brings the bishop to C1. Bat's king advances from B6 to B7, and our hero advances the bishop from C1 to E3.
Bat sets the king on A8, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Bat pushes the king to B8. our hero gives check with the bishop on F4.
Bat answers by moving the king from B8 to A7. From A5, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to B7, and with a steady hand, our hero brings the bishop to C7. Bat's king advances from B7 to C6.
our hero gives check with the queen on B6.
Bat sets the king on D5, watching every square. From D6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C4. our hero's bishop takes A5, leaving C7 behind, and right after that bat answers by moving the king from C4 to B3.
our hero gives check with the queen on D3.
With dungeon cunning, Bat brings the king to A2, while with a steady hand, our hero brings the bishop to B4. Bat's king advances from A2 to B2.
Check: our hero tightens the net by bringing the queen to D2.
Bat sets the king on B3, watching every square. Without hurry or fear, our hero places the bishop on C3, and right after that from the dark, Bat pushes the king to A3.
From B4, our hero's bishop forces Bat to defend.
Bat answers by moving the king from A3 to A4, while our hero slides the queen across the board, from D2 to C3. With dungeon cunning, Bat brings the king to B5.
our hero gives check with the queen on C5.
Bat's king advances from B5 to A6, while our hero advances the bishop from B4 to A5. Bat sets the king on B7, watching every square.
Without hurry or fear, our hero places the bishop on C7; then from the dark, Bat pushes the king to C8. our hero's queen takes E7, leaving C5 behind, and right after that bat answers by moving the king from C8 to B7.
our hero slides the queen across the board, from E7 to D8. With dungeon cunning, Bat brings the king to A7. Check: our hero tightens the net by bringing the bishop to B6.
Bat's king advances from A7 to A6, and our hero advances the queen from D8 to D4. Bat sets the king on B5, watching every square.
From C5, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to A6. Check: our hero tightens the net by bringing the queen to A5.
Bat answers by moving the king from A6 to B7, while our hero slides the bishop across the board, from B6 to C7. With dungeon cunning, Bat brings the king to C6.
From B6, our hero's queen forces Bat to defend.
Bat's king advances from C6 to D7. Check: our hero tightens the net by bringing the queen to D6.
Bat sets the king on C8, watching every square. our hero gives check with the queen on D8.
From the dark, Bat pushes the king to B7. From B8, our hero's queen forces Bat to defend.
Bat answers by moving the king from B7 to A6. Check: our hero tightens the net by bringing the queen to A8.
With dungeon cunning, Bat brings the king to B5, while with a steady hand, our hero brings the bishop to D6. Bat's king advances from B5 to B6.
From B8, our hero's queen forces Bat to defend.
Bat sets the king on C6, watching every square. Without hurry or fear, our hero places the queen on D8, and right after that from the dark, Bat pushes the king to B7.
our hero's bishop takes C7, leaving D6 behind; then bat answers by moving the king from B7 to A6. From A8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to B5. Check: our hero tightens the net by bringing the queen to A5.
Bat's king advances from B5 to C6.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 13 min 11 s
- Moves
- 124
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (124 moves) lasted longer than 96% of the games on this floor.