Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the pawn to A3. our hero claims the enemy rook by landing on H6.

Bat answers by moving the pawn from A7 to A6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

A cruel blow: Bat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Bat's pawn advances from D5 to D4. our hero advances the knight from G1 to F3; then bat sets the king on E7, watching every square.

Without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the knight to A5, and our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the knight from A5 to B3. our hero claims the enemy knight by landing on B3.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the knight to E4; then bat's king advances from E7 to E8.

our hero captures the pawn on D6 and leaves Bat in check.

Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the knight on B5. From the dark, Bat pushes the king to C8, while our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the pawn to G6, and right after that bat's king advances from B7 to C8.

our hero advances the pawn from G6 to G7; then bat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Bat pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.

Bat answers by moving the pawn from D4 to D3. our hero gives check with the queen on F7.

With dungeon cunning, Bat brings the king to C6. Mate. our hero's queen on D5 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 17% of the games on this floor.

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