Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the rook leaps from G6 to G5 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat answers by moving the king from E8 to D8. From A4 to A7, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the rook to A6, while bat's pawn advances from C5 to C4.

From A6 to B6, our hero's rook swallows Bat's pawn.

Bat sets the knight on C6, watching every square. A clean strike: our hero's rook topples the knight on C6.

From the dark, Bat pushes the king to D7, and right after that our hero's rook takes A6, leaving C6 behind. Bat answers by moving the king from D7 to C7; then our hero slides the rook across the board, from A6 to A3.

With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the rook to G3. Bat's rook reaches H1 and threatens our hero's king.

our hero advances the king from E1 to F2, while bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the rook on G6.

From the dark, Bat pushes the king to C5; then our hero's king takes G3, leaving F2 behind. Bat answers by moving the rook from H8 to B8, and right after that our hero slides the king across the board, from G3 to G4.

With dungeon cunning, Bat brings the king to B4. With a steady hand, our hero brings the king to F5. our hero activates Backstab and silently removes a threat from Bat.

Bat's king advances from B4 to C5, and our hero advances the king from F5 to E6. Bat sets the pawn on E3, watching every square.

A clean strike: our hero's pawn topples the pawn on E3.

Check from Bat: the rook plants itself on E8.

our hero's king takes F5, leaving E6 behind. Bat moves the rook from E8 to E3 and topples our hero's pawn.

our hero slides the king across the board, from F5 to F4. Bat's rook reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to F3. Bat's rook advances from E4 to E1, while our hero advances the king from F3 to F2.

Bat sets the rook on E5, watching every square. Without hurry or fear, our hero places the king on F3; then from the dark, Bat pushes the rook to H5.

our hero's king takes G4, leaving F3 behind, and right after that bat answers by moving the rook from H5 to H1. our hero slides the king across the board, from G4 to G3.

Bat gives check with the rook on G1.

With a steady hand, our hero brings the king to F2. Bat's rook advances from G1 to G5. From G6 to G5, our hero's rook swallows Bat's rook.

Bat sets the king on D4, watching every square. Without hurry or fear, our hero places the rook on G6, and right after that from the dark, Bat pushes the king to C5.

our hero's king takes F3, leaving F2 behind; then bat answers by moving the king from C5 to B6. By taking the pawn on D6, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to B5. By taking the pawn on D5, our hero drives Bat into check.

Bat's king advances from B5 to A4, while our hero advances the rook from D5 to C5. Bat sets the pawn on C3, watching every square.

From C5 to C3, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the king to B4. our hero's king takes E4, leaving F3 behind, and right after that bat answers by moving the king from B4 to B5.

our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Bat brings the king to B4, while with a steady hand, our hero brings the rook to D3.

Bat's king advances from B4 to A3, and our hero advances the king from E4 to D5. Bat sets the king on B2, watching every square.

Without hurry or fear, our hero places the pawn on B4, and right after that from the dark, Bat pushes the king to A1. our hero's pawn takes B5, leaving B4 behind; then bat answers by moving the king from A1 to A2.

our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the king to B1, and with a steady hand, our hero brings the pawn to B7.

Bat's king advances from B1 to C1. Promotion: on B8, our hero turns a pawn into a queen.

Bat sets the king on C2, watching every square. From C7, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to B2. Check: our hero tightens the net by bringing the queen to C3.

Bat answers by moving the king from B2 to A2. our hero gives check with the rook on D2.

With dungeon cunning, Bat brings the king to B1. Mate. our hero's queen on B2 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 38 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 82% of the games on this floor.

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