Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from C6 to C5. our hero advances the king from E1 to E2, and right after that rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on G4. After toppling the pawn on D3, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on D3.
Rat's pawn falls on H4 and tears the pawn from our hero.
our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G6, and right after that rat's knight advances from B6 to C4.
our hero captures the enemy knight: the king leaps from D3 to C4.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F6.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the pawn from H4 to H3, while our hero slides the queen across the board, from G8 to G1. With dungeon cunning, Rat brings the king to F5.
our hero captures the enemy pawn: the king leaps from C4 to C5.
Rat's king advances from F5 to F4. our hero advances the queen from G1 to F1, and right after that rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to H2, while our hero's pawn takes F5, leaving F4 behind.
On H1, Rat promotes and gains a reinforcing knight.
our hero captures the enemy knight: the queen leaps from F1 to H1.
With dungeon cunning, Rat brings the pawn to E6. our hero claims the enemy pawn by landing on E6.
Rat's pawn advances from C7 to C6. our hero captures the enemy pawn: the king leaps from C5 to C6.
Rat sets the king on F2, watching every square, while without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E3, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from E3 to F2. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to F8; then rat's king advances from G3 to G4.
From G1, our hero's queen forces Rat to defend.
Rat sets the king on H5, watching every square. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.