Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat moves its pawn from C2 to D1 and topples our hero's queen!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to H6.

Bat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the king to D8, and our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the knight from B7 to C5, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the pawn to G7; then bat's pawn advances from D5 to D4. our hero's pawn crowns on G8 and becomes a queen.

Bat sets the pawn on A3, watching every square, and without hurry or fear, our hero places the queen on G3. Bat gives check with the knight on D3.

our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from A3 to A2, and our hero slides the queen across the board, from G3 to G1.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the queen to A1, and right after that bat's knight advances from D3 to B4.

our hero advances the queen from A1 to H1; then bat sets the pawn on A5, watching every square. Without hurry or fear, our hero places the queen on G1.

From the dark, Bat pushes the knight to D5, and our hero's queen takes A1, leaving G1 behind. Bat answers by moving the pawn from C4 to C3.

our hero claims the enemy pawn by landing on A2.

With dungeon cunning, Bat brings the pawn to A4. our hero captures the enemy pawn: the queen leaps from A2 to A4.

Bat's pawn advances from C3 to C2. our hero advances the queen from A4 to A1. Bat gives check with the knight on C3.

Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the king to D8, while our hero's queen takes C1, leaving A1 behind.

Bat answers by moving the knight from C3 to D1. our hero captures the enemy knight: the queen leaps from C1 to D1.

On D1, Bat promotes and gains a reinforcing bishop.

our hero claims the enemy pawn by landing on E3.

Bat's king advances from D8 to E7. our hero captures the enemy pawn: the bishop leaps from E3 to D4.

Bat sets the bishop on B3, watching every square. our hero claims the enemy pawn by landing on E5.

Bat gives check with the bishop on C4.

our hero's king takes D4, leaving D3 behind. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the king to E8; then with a steady hand, our hero brings the bishop to C7. Bat's king advances from E8 to D7.

our hero claims the enemy pawn by landing on B6.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
51
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 9
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 34% of the games on this floor.

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